Struct TypeManager.TypeInfo | Entities | 0.10.0-preview.6
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Entities 0.10.0-preview.6
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    • Unity.​Assertions
      • Assert
    • Unity.​Core
      • Time​Data
      • XXHash
    • Unity.​Deformations
      • Blend​Shape​Weight
      • Skin​Matrix
    • Unity.​Entities
      • Always​Synchronize​System​Attribute
      • Always​Update​System​Attribute
      • Archetype​Chunk
      • Archetype​Chunk​Array
      • Archetype​Chunk​Buffer​Type<T>
      • Archetype​Chunk​Component​Objects<T>
      • Archetype​Chunk​Component​Type<T>
      • Archetype​Chunk​Component​Type​Dynamic
      • Archetype​Chunk​Entity​Type
      • Archetype​Chunk​Iterator
      • Archetype​Chunk​Shared​Component​Type<T>
      • Asset
      • Begin​Initialization​Entity​Command​Buffer​System
      • Begin​Presentation​Entity​Command​Buffer​System
      • Begin​Simulation​Entity​Command​Buffer​System
      • Blob​Array<T>
      • Blob​Asset​Change
      • Blob​Asset​Computation​Context<TS, TB>
      • Blob​Asset​Reference<T>
      • Blob​Asset​Reference​Change
      • Blob​Asset​Serialize​Extensions
      • Blob​Asset​Store
      • Blob​Builder
      • Blob​Builder​Array<T>
      • Blob​Ptr<T>
      • Blob​String
      • Blob​String​Extensions
      • Buffer​Accessor<T>
      • Buffer​From​Entity<T>
      • Changed​Filter​Attribute
      • Change​Version​Utility
      • Chunk​Entities​Description
      • Chunk​Header
      • Chunk​Serializable​Attribute
      • Component​Data​From​Entity<T>
      • Component​System
      • Component​System​Base
      • Component​System​Base​Managed​Component​Extensions
      • Component​System​Group
      • Component​System​Group​Extensions
      • Component​System​Sorter
      • Component​System​Sorter.​Circular​System​Dependency​Exception
      • Component​System​Sorter.​Type​Heap​Element
      • Component​Type
      • Component​Type.​Access​Mode
      • Component​Type​Flags
      • Component​Type​Hash
      • Component​Types
      • Component​Types.​Masks
      • Converter​Version​Attribute
      • Convert​To​Entity
      • Convert​To​Entity.​Mode
      • Convert​To​Entity​System
      • Default​World​Initialization
      • Disable​Auto​Creation​Attribute
      • Disable​Auto​Type​Registration
      • Disabled
      • Disallow​Ref​Return​Crossing​This​Attribute
      • Dynamic​Buffer<T>
      • Editor​Render​Data
      • End​Initialization​Entity​Command​Buffer​System
      • End​Simulation​Entity​Command​Buffer​System
      • Entity
      • Entity​Archetype
      • Entity​Changes
      • Entity​Change​Set
      • Entity​Command​Buffer
      • Entity​Command​Buffer.​Concurrent
      • Entity​Command​Buffer​Managed​Component​Extensions
      • Entity​Command​Buffer​System
      • Entity​Container
      • Entity​Guid
      • Entity​In​Chunk
      • Entity​Manager
      • Entity​Manager.​Entity​Manager​Debug
      • Entity​Manager​Differ
      • Entity​Manager​Differ​Options
      • Entity​Manager​Extensions
      • Entity​Manager​Managed​Component​Extensions
      • Entity​Manager​Null​Shim
      • Entity​Patcher
      • Entity​Query
      • Entity​Query​Builder
      • Entity​Query​Desc
      • Entity​Query​Desc​Validation​Exception
      • Entity​Query​Extensions​For​Component​Array
      • Entity​Query​Extensions​For​Transform​Access​Array
      • Entity​Query​Managed​Component​Extensions
      • Entity​Query​Mask
      • Entity​Query​Null​Shim
      • Entity​Query​Options
      • Entity​Reference​Change
      • Entity​Remap​Utility
      • Entity​Remap​Utility.​Buffer​Entity​Patch​Info
      • Entity​Remap​Utility.​Entity​Patch​Info
      • Entity​Remap​Utility.​Entity​Remap​Info
      • Entity​Remap​Utility.​Managed​Entity​Patch​Info
      • Exclude​Component<T>
      • Exclude​Component​Attribute
      • Exclusive​Entity​Transaction
      • Fast​Equality
      • Fast​Equality.​Layout
      • Fast​Equality.​Type​Info
      • Fast​Equality.​Type​Info.​Compare​Equal​Delegate
      • Fast​Equality.​Type​Info.​Get​Hash​Code​Delegate
      • Fast​Equality.​Type​Info.​Managed​Compare​Equal​Delegate
      • Fast​Equality.​Type​Info.​Managed​Get​Hash​Code​Delegate
      • Fixed​Rate​Utils
      • For​Each​Lambda​Job​Description_Set​Shared​Component
      • Game​Object​Conversion​Settings
      • Game​Object​Conversion​Utility
      • Game​Object​Conversion​Utility.​Conversion​Flags
      • Game​Object​Entity
      • Generate​Authoring​Component​Attribute
      • Hash128
      • IBuffer​Element​Data
      • IComponent​Data
      • IConvert​Game​Object​To​Entity
      • ICustom​Bootstrap
      • IDeclare​Referenced​Prefabs
      • IJob​Chunk
      • IJob​Entity​Batch
      • Initialization​System​Group
      • Internal​Buffer​Capacity​Attribute
      • Internal​Compiler​Interface
      • Internal​Compiler​Interface.​Job​Chunk​Run​Without​Job​System​Delegate
      • Internal​Compiler​Interface.​Job​Run​Without​Job​System​Delegate
      • IRef​Counted
      • IShared​Component​Data
      • ISystem​State​Buffer​Element​Data
      • ISystem​State​Component​Data
      • ISystem​State​Shared​Component​Data
      • Job​Chunk​Extensions
      • Job​Component​System
      • Job​Entity​Batch​Extensions
      • Job​For​Each​Extensions
      • Job​For​Each​Extensions.​IBase​Job​For​Each
      • Lambda​Job​Chunk​Description_Set​Shared​Component
      • Lambda​Job​Chunk​Description​Construction​Methods
      • Lambda​Job​Chunk​Description​Construction​Methods.​Job​Chunk​Delegate
      • Lambda​Job​Description​Construction​Methods
      • Lambda​Job​Description​Execution​Methods
      • Lambda​Job​Description​Execution​Methods​JCS
      • Lambda​Job​Query​Construction​Methods
      • Lambda​Single​Job​Description​Construction​Methods
      • Lambda​Single​Job​Description​Construction​Methods.​With​Code​Action
      • Lambda​Single​Job​Description​Execution​Methods
      • Lambda​Single​Job​Description​Execution​Methods​JCS
      • Late​Simulation​System​Group
      • Layer​Field​Attribute
      • Layout​Utility
      • Layout​Utility​Managed
      • Linked​Entity​Group
      • Linked​Entity​Group​Change
      • Maximum​Chunk​Capacity​Attribute
      • May​Only​Live​In​Blob​Storage​Attribute
      • Memset​Native​Array<T>
      • Native​Array​Shared​Int
      • Packed​Component
      • Packed​Component​Data​Change
      • Packed​Managed​Component​Data​Change
      • Packed​Shared​Component​Data​Change
      • Playback​Policy
      • Post​Load​Command​Buffer
      • Prefab
      • Presentation​System​Group
      • Referenced​Unity​Objects
      • Register​Generic​Component​Type​Attribute
      • Request​Scene​Loaded
      • Require​Component​Tag​Attribute
      • Requires​Entity​Conversion​Attribute
      • Restrict​Authoring​Input​To​Attribute
      • Scene​Bounding​Volume
      • Scene​Load​Flags
      • Scene​Reference
      • Scene​Section
      • Scene​Section​Data
      • Scene​Tag
      • Scene​View​World​Position​Attribute
      • Script​Behaviour​Update​Order
      • Section​Metadata​Setup
      • Simulation​System​Group
      • SOAField​Info
      • Static​Optimize​Entity
      • System​Base
      • System​Base​Registry
      • System​Base​Registry.​Forwarding​Func
      • System​State
      • Type​Hash
      • Type​Manager
      • Type​Manager.​Entity​Offset​Info
      • Type​Manager.​Forced​Memory​Ordering​Attribute
      • Type​Manager.​Type​Category
      • Type​Manager.​Type​Info
      • Type​Manager.​Type​Info​Debug
      • Type​Manager.​Type​Version​Attribute
      • Update​After​Attribute
      • Update​Before​Attribute
      • Update​In​Group​Attribute
      • Update​World​Time​System
      • World
      • World.​No​Alloc​Read​Only​Collection<T>
      • World​Extensions
      • World​Flags
      • World​System​Filter​Attribute
      • World​System​Filter​Flags
      • Write​Group​Attribute
    • Unity.​Entities.​Build​Utils
      • Mono​Extensions
      • Type​Hash
      • Type​Utils
      • Type​Utils.​Align​And​Size
    • Unity.​Entities.​Conversion
      • Multi​List​Enumerator<T>
    • Unity.​Entities.​Editor
      • Entity​Selection​Proxy
      • Entity​Selection​Proxy.​Entity​Control​Select​Button​Handler
      • Extra​Types​Provider
      • Game​Object​Entity​Editor
      • Start​Live​Link​Window
    • Unity.​Entities.​Hybrid
      • Resource​Catalog​Data
      • Resource​Meta​Data
      • Resource​Meta​Data.​Flags
      • Resource​Meta​Data.​Type
    • Unity.​Entities.​Hybrid.​Internal
      • Generated​Authoring​Component​Implementation
    • Unity.​Entities.​IL2CPPProcessing
      • Component​System​Processing
    • Unity.​Entities.​Serialization
      • Binary​Reader
      • Binary​Reader​Extensions
      • Binary​Writer
      • Binary​Writer​Extensions
      • Memory​Binary​Reader
      • Memory​Binary​Writer
      • Serialize​Utility
      • Serialize​Utility​Hybrid
      • Stream​Binary​Reader
      • Stream​Binary​Writer
    • Unity.​Entities.​Streaming
      • Entity​Scene​Optimization
    • Unity.​Entities.​Universal​Delegates
      • I<T0>
      • II<T0, T1>
      • III<T0, T1, T2>
      • IIII<T0, T1, T2, T3>
      • IIIII<T0, T1, T2, T3, T4>
      • IIIIII<T0, T1, T2, T3, T4, T5>
      • IIIIIII<T0, T1, T2, T3, T4, T5, T6>
      • IIIIIIII<T0, T1, T2, T3, T4, T5, T6, T7>
      • R<T0>
      • RI<T0, T1>
      • RII<T0, T1, T2>
      • RIII<T0, T1, T2, T3>
      • RIIII<T0, T1, T2, T3, T4>
      • RIIIII<T0, T1, T2, T3, T4, T5>
      • RIIIIII<T0, T1, T2, T3, T4, T5, T6>
      • RIIIIIII<T0, T1, T2, T3, T4, T5, T6, T7>
      • RR<T0, T1>
      • RRI<T0, T1, T2>
      • RRII<T0, T1, T2, T3>
      • RRIII<T0, T1, T2, T3, T4>
      • RRIIII<T0, T1, T2, T3, T4, T5>
      • RRIIIII<T0, T1, T2, T3, T4, T5, T6>
      • RRIIIIII<T0, T1, T2, T3, T4, T5, T6, T7>
      • RRR<T0, T1, T2>
      • RRRI<T0, T1, T2, T3>
      • RRRII<T0, T1, T2, T3, T4>
      • RRRIII<T0, T1, T2, T3, T4, T5>
      • RRRIIII<T0, T1, T2, T3, T4, T5, T6>
      • RRRIIIII<T0, T1, T2, T3, T4, T5, T6, T7>
      • RRRR<T0, T1, T2, T3>
      • RRRRI<T0, T1, T2, T3, T4>
      • RRRRII<T0, T1, T2, T3, T4, T5>
      • RRRRIII<T0, T1, T2, T3, T4, T5, T6>
      • RRRRIIII<T0, T1, T2, T3, T4, T5, T6, T7>
      • RRRRR<T0, T1, T2, T3, T4>
      • RRRRRI<T0, T1, T2, T3, T4, T5>
      • RRRRRII<T0, T1, T2, T3, T4, T5, T6>
      • RRRRRIII<T0, T1, T2, T3, T4, T5, T6, T7>
      • RRRRRR<T0, T1, T2, T3, T4, T5>
      • RRRRRRI<T0, T1, T2, T3, T4, T5, T6>
      • RRRRRRII<T0, T1, T2, T3, T4, T5, T6, T7>
      • RRRRRRR<T0, T1, T2, T3, T4, T5, T6>
      • RRRRRRRI<T0, T1, T2, T3, T4, T5, T6, T7>
      • RRRRRRRR<T0, T1, T2, T3, T4, T5, T6, T7>
      • V<T0>
      • VI<T0, T1>
      • VII<T0, T1, T2>
      • VIII<T0, T1, T2, T3>
      • VIIII<T0, T1, T2, T3, T4>
      • VIIIII<T0, T1, T2, T3, T4, T5>
      • VIIIIII<T0, T1, T2, T3, T4, T5, T6>
      • VIIIIIII<T0, T1, T2, T3, T4, T5, T6, T7>
      • VR<T0, T1>
      • VRI<T0, T1, T2>
      • VRII<T0, T1, T2, T3>
      • VRIII<T0, T1, T2, T3, T4>
      • VRIIII<T0, T1, T2, T3, T4, T5>
      • VRIIIII<T0, T1, T2, T3, T4, T5, T6>
      • VRIIIIII<T0, T1, T2, T3, T4, T5, T6, T7>
      • VRR<T0, T1, T2>
      • VRRI<T0, T1, T2, T3>
      • VRRII<T0, T1, T2, T3, T4>
      • VRRIII<T0, T1, T2, T3, T4, T5>
      • VRRIIII<T0, T1, T2, T3, T4, T5, T6>
      • VRRIIIII<T0, T1, T2, T3, T4, T5, T6, T7>
      • VRRR<T0, T1, T2, T3>
      • VRRRI<T0, T1, T2, T3, T4>
      • VRRRII<T0, T1, T2, T3, T4, T5>
      • VRRRIII<T0, T1, T2, T3, T4, T5, T6>
      • VRRRIIII<T0, T1, T2, T3, T4, T5, T6, T7>
      • VRRRR<T0, T1, T2, T3, T4>
      • VRRRRI<T0, T1, T2, T3, T4, T5>
      • VRRRRII<T0, T1, T2, T3, T4, T5, T6>
      • VRRRRIII<T0, T1, T2, T3, T4, T5, T6, T7>
      • VRRRRR<T0, T1, T2, T3, T4, T5>
      • VRRRRRI<T0, T1, T2, T3, T4, T5, T6>
      • VRRRRRII<T0, T1, T2, T3, T4, T5, T6, T7>
      • VRRRRRR<T0, T1, T2, T3, T4, T5, T6>
      • VRRRRRRI<T0, T1, T2, T3, T4, T5, T6, T7>
      • VRRRRRRR<T0, T1, T2, T3, T4, T5, T6, T7>
      • VV<T0, T1>
      • VVI<T0, T1, T2>
      • VVII<T0, T1, T2, T3>
      • VVIII<T0, T1, T2, T3, T4>
      • VVIIII<T0, T1, T2, T3, T4, T5>
      • VVIIIII<T0, T1, T2, T3, T4, T5, T6>
      • VVIIIIII<T0, T1, T2, T3, T4, T5, T6, T7>
      • VVR<T0, T1, T2>
      • VVRI<T0, T1, T2, T3>
      • VVRII<T0, T1, T2, T3, T4>
      • VVRIII<T0, T1, T2, T3, T4, T5>
      • VVRIIII<T0, T1, T2, T3, T4, T5, T6>
      • VVRIIIII<T0, T1, T2, T3, T4, T5, T6, T7>
      • VVRR<T0, T1, T2, T3>
      • VVRRI<T0, T1, T2, T3, T4>
      • VVRRII<T0, T1, T2, T3, T4, T5>
      • VVRRIII<T0, T1, T2, T3, T4, T5, T6>
      • VVRRIIII<T0, T1, T2, T3, T4, T5, T6, T7>
      • VVRRR<T0, T1, T2, T3, T4>
      • VVRRRI<T0, T1, T2, T3, T4, T5>
      • VVRRRII<T0, T1, T2, T3, T4, T5, T6>
      • VVRRRIII<T0, T1, T2, T3, T4, T5, T6, T7>
      • VVRRRR<T0, T1, T2, T3, T4, T5>
      • VVRRRRI<T0, T1, T2, T3, T4, T5, T6>
      • VVRRRRII<T0, T1, T2, T3, T4, T5, T6, T7>
      • VVRRRRR<T0, T1, T2, T3, T4, T5, T6>
      • VVRRRRRI<T0, T1, T2, T3, T4, T5, T6, T7>
      • VVRRRRRR<T0, T1, T2, T3, T4, T5, T6, T7>
      • VVV<T0, T1, T2>
      • VVVI<T0, T1, T2, T3>
      • VVVII<T0, T1, T2, T3, T4>
      • VVVIII<T0, T1, T2, T3, T4, T5>
      • VVVIIII<T0, T1, T2, T3, T4, T5, T6>
      • VVVIIIII<T0, T1, T2, T3, T4, T5, T6, T7>
      • VVVR<T0, T1, T2, T3>
      • VVVRI<T0, T1, T2, T3, T4>
      • VVVRII<T0, T1, T2, T3, T4, T5>
      • VVVRIII<T0, T1, T2, T3, T4, T5, T6>
      • VVVRIIII<T0, T1, T2, T3, T4, T5, T6, T7>
      • VVVRR<T0, T1, T2, T3, T4>
      • VVVRRI<T0, T1, T2, T3, T4, T5>
      • VVVRRII<T0, T1, T2, T3, T4, T5, T6>
      • VVVRRIII<T0, T1, T2, T3, T4, T5, T6, T7>
      • VVVRRR<T0, T1, T2, T3, T4, T5>
      • VVVRRRI<T0, T1, T2, T3, T4, T5, T6>
      • VVVRRRII<T0, T1, T2, T3, T4, T5, T6, T7>
      • VVVRRRR<T0, T1, T2, T3, T4, T5, T6>
      • VVVRRRRI<T0, T1, T2, T3, T4, T5, T6, T7>
      • VVVRRRRR<T0, T1, T2, T3, T4, T5, T6, T7>
      • VVVV<T0, T1, T2, T3>
      • VVVVI<T0, T1, T2, T3, T4>
      • VVVVII<T0, T1, T2, T3, T4, T5>
      • VVVVIII<T0, T1, T2, T3, T4, T5, T6>
      • VVVVIIII<T0, T1, T2, T3, T4, T5, T6, T7>
      • VVVVR<T0, T1, T2, T3, T4>
      • VVVVRI<T0, T1, T2, T3, T4, T5>
      • VVVVRII<T0, T1, T2, T3, T4, T5, T6>
      • VVVVRIII<T0, T1, T2, T3, T4, T5, T6, T7>
      • VVVVRR<T0, T1, T2, T3, T4, T5>
      • VVVVRRI<T0, T1, T2, T3, T4, T5, T6>
      • VVVVRRII<T0, T1, T2, T3, T4, T5, T6, T7>
      • VVVVRRR<T0, T1, T2, T3, T4, T5, T6>
      • VVVVRRRI<T0, T1, T2, T3, T4, T5, T6, T7>
      • VVVVRRRR<T0, T1, T2, T3, T4, T5, T6, T7>
      • VVVVV<T0, T1, T2, T3, T4>
      • VVVVVI<T0, T1, T2, T3, T4, T5>
      • VVVVVII<T0, T1, T2, T3, T4, T5, T6>
      • VVVVVIII<T0, T1, T2, T3, T4, T5, T6, T7>
      • VVVVVR<T0, T1, T2, T3, T4, T5>
      • VVVVVRI<T0, T1, T2, T3, T4, T5, T6>
      • VVVVVRII<T0, T1, T2, T3, T4, T5, T6, T7>
      • VVVVVRR<T0, T1, T2, T3, T4, T5, T6>
      • VVVVVRRI<T0, T1, T2, T3, T4, T5, T6, T7>
      • VVVVVRRR<T0, T1, T2, T3, T4, T5, T6, T7>
      • VVVVVV<T0, T1, T2, T3, T4, T5>
      • VVVVVVI<T0, T1, T2, T3, T4, T5, T6>
      • VVVVVVII<T0, T1, T2, T3, T4, T5, T6, T7>
      • VVVVVVR<T0, T1, T2, T3, T4, T5, T6>
      • VVVVVVRI<T0, T1, T2, T3, T4, T5, T6, T7>
      • VVVVVVRR<T0, T1, T2, T3, T4, T5, T6, T7>
      • VVVVVVV<T0, T1, T2, T3, T4, T5, T6>
      • VVVVVVVI<T0, T1, T2, T3, T4, T5, T6, T7>
      • VVVVVVVR<T0, T1, T2, T3, T4, T5, T6, T7>
      • VVVVVVVV<T0, T1, T2, T3, T4, T5, T6, T7>
    • Unity.​Mathematics
      • AABB
      • AABBExtensions
      • Generate​Points
      • Min​Max​AABB
    • Unity.​Profiling
      • Profiler​Marker
      • Profiler​Marker.​Auto​Scope
    • Unity.​Scenes
      • Disable​Scene​Resolve​And​Load
      • Live​Link​Mode
      • Resolved​Section​Entity
      • Resolve​Scene​Section​Utility
      • Scene​Bundle​Handle
      • Scene​System
      • Scene​System.​Load​Parameters
      • Scene​System.​Unload​Parameters
      • Scene​System​Group
      • Sub​Scene
    • Unity.​Scenes.​Editor
      • Editor​Entity​Scenes
      • Live​Link​Build​Importer
      • Live​Link​Build​Importer.​Build​Meta​Data
      • Scene​Importer​Data
      • Scene​Inspector
    • Unity.​Transforms
      • Bone​Index​Offset
      • Child
      • Composite​Rotation
      • Composite​Rotation​System
      • Composite​Scale
      • Composite​Scale​System
      • Copy​Initial​Transform​From​Game​Object
      • Copy​Initial​Transform​From​Game​Object​System
      • Copy​Transform​From​Game​Object
      • Copy​Transform​From​Game​Object​System
      • Copy​Transform​To​Game​Object
      • Copy​Transform​To​Game​Object​System
      • End​Frame​Composite​Rotation​System
      • End​Frame​Composite​Scale​System
      • End​Frame​Local​To​Parent​System
      • End​Frame​Parent​Scale​Inverse​System
      • End​Frame​Parent​System
      • End​Frame​Post​Rotation​Euler​System
      • End​Frame​Rotation​Euler​System
      • End​Frame​TRSTo​Local​To​Parent​System
      • End​Frame​TRSTo​Local​To​World​System
      • End​Frame​World​To​Local​System
      • Frozen
      • Local​To​Parent
      • Local​To​Parent​System
      • Local​To​World
      • Non​Uniform​Scale
      • Parent
      • Parent​Scale​Inverse
      • Parent​Scale​Inverse​System
      • Parent​System
      • Post​Rotation
      • Post​Rotation​Euler​System
      • Post​Rotation​Euler​XYZ
      • Post​Rotation​Euler​XZY
      • Post​Rotation​Euler​YXZ
      • Post​Rotation​Euler​YZX
      • Post​Rotation​Euler​ZXY
      • Post​Rotation​Euler​ZYX
      • Previous​Parent
      • Rotation
      • Rotation​Euler​System
      • Rotation​Euler​XYZ
      • Rotation​Euler​XZY
      • Rotation​Euler​YXZ
      • Rotation​Euler​YZX
      • Rotation​Euler​ZXY
      • Rotation​Euler​ZYX
      • Rotation​Pivot
      • Rotation​Pivot​Translation
      • Scale
      • Scale​Pivot
      • Scale​Pivot​Translation
      • Static
      • Transform​System​Group
      • Translation
      • TRSTo​Local​To​Parent​System
      • TRSTo​Local​To​World​System
      • World​To​Local
      • World​To​Local​System
    • Scripting API
    • Unity.​Entities
    • Type​Manager.​Type​Info

    Struct TypeManager.TypeInfo

    Namespace: Unity.Entities
    Syntax
    public struct TypeInfo

    Constructors

    TypeInfo(Int32, TypeManager.TypeCategory, Int32, Int32, UInt64, UInt64, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32)

    Declaration
    public TypeInfo(int typeIndex, TypeManager.TypeCategory category, int entityOffsetCount, int entityOffsetStartIndex, ulong memoryOrdering, ulong stableTypeHash, int bufferCapacity, int sizeInChunk, int elementSize, int alignmentInBytes, int maximumChunkCapacity, int writeGroupCount, int writeGroupStartIndex, int blobAssetRefOffsetCount, int blobAssetRefOffsetStartIndex, int fastEqualityIndex, int typeSize)
    Parameters
    Type Name Description
    Int32 typeIndex
    TypeManager.TypeCategory category
    Int32 entityOffsetCount
    Int32 entityOffsetStartIndex
    UInt64 memoryOrdering
    UInt64 stableTypeHash
    Int32 bufferCapacity
    Int32 sizeInChunk
    Int32 elementSize
    Int32 alignmentInBytes
    Int32 maximumChunkCapacity
    Int32 writeGroupCount
    Int32 writeGroupStartIndex
    Int32 blobAssetRefOffsetCount
    Int32 blobAssetRefOffsetStartIndex
    Int32 fastEqualityIndex
    Int32 typeSize

    Fields

    AlignmentInBytes

    Declaration
    public int AlignmentInBytes
    Field Value
    Type Description
    Int32

    BlobAssetRefOffsetCount

    Declaration
    public int BlobAssetRefOffsetCount
    Field Value
    Type Description
    Int32

    BufferCapacity

    Declaration
    public int BufferCapacity
    Field Value
    Type Description
    Int32

    Category

    Declaration
    public TypeManager.TypeCategory Category
    Field Value
    Type Description
    TypeManager.TypeCategory

    ElementSize

    Declaration
    public int ElementSize
    Field Value
    Type Description
    Int32

    EntityOffsetCount

    Declaration
    public int EntityOffsetCount
    Field Value
    Type Description
    Int32

    MaximumChunkCapacity

    Declaration
    public int MaximumChunkCapacity
    Field Value
    Type Description
    Int32

    MemoryOrdering

    Declaration
    public ulong MemoryOrdering
    Field Value
    Type Description
    UInt64

    SizeInChunk

    Declaration
    public int SizeInChunk
    Field Value
    Type Description
    Int32

    StableTypeHash

    Declaration
    public ulong StableTypeHash
    Field Value
    Type Description
    UInt64

    TypeIndex

    Declaration
    public int TypeIndex
    Field Value
    Type Description
    Int32

    TypeSize

    Declaration
    public int TypeSize
    Field Value
    Type Description
    Int32

    WriteGroupCount

    Declaration
    public int WriteGroupCount
    Field Value
    Type Description
    Int32

    Properties

    AlignmentInChunkInBytes

    Declaration
    public int AlignmentInChunkInBytes { get; }
    Property Value
    Type Description
    Int32

    Debug

    Provides debug type information. This information may be stripped in non-debug builds

    Declaration
    public TypeManager.TypeInfoDebug Debug { get; }
    Property Value
    Type Description
    TypeManager.TypeInfoDebug

    HasEntities

    Declaration
    public bool HasEntities { get; }
    Property Value
    Type Description
    Boolean

    HasWriteGroups

    Declaration
    public bool HasWriteGroups { get; }
    Property Value
    Type Description
    Boolean

    IsZeroSized

    Declaration
    public bool IsZeroSized { get; }
    Property Value
    Type Description
    Boolean

    Type

    Declaration
    public Type Type { get; }
    Property Value
    Type Description
    Type
    In This Article
    • Constructors
      • TypeInfo(Int32, TypeManager.TypeCategory, Int32, Int32, UInt64, UInt64, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32)
    • Fields
      • AlignmentInBytes
      • BlobAssetRefOffsetCount
      • BufferCapacity
      • Category
      • ElementSize
      • EntityOffsetCount
      • MaximumChunkCapacity
      • MemoryOrdering
      • SizeInChunk
      • StableTypeHash
      • TypeIndex
      • TypeSize
      • WriteGroupCount
    • Properties
      • AlignmentInChunkInBytes
      • Debug
      • HasEntities
      • HasWriteGroups
      • IsZeroSized
      • Type
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