Enum SceneLoadFlags | Entities | 0.10.0-preview.6
docs.unity3d.com
    Show / Hide Table of Contents

    Enum SceneLoadFlags

    Namespace: Unity.Entities
    Syntax
    [Flags]
    public enum SceneLoadFlags

    Fields

    Name Description
    BlockOnImport

    Wait for the SubScene to be fully converted (only relevant for Editor and LiveLink)

    BlockOnStreamIn

    Disable asynchronous streaming, SubScene section will be fully loaded during the next update of the streaming system

    DisableAutoLoad

    Prevents adding a RequestSceneLoaded to the SubScene section entities when it gets created. If loading a GameObject scene, setting this flag is equivalent to setting activateOnlLoad to false.

    LoadAdditive

    Set whether to load additive or not. This only applies to GameObject based scenes, not subscenes.

    LoadAsGOScene

    Temporary flag to indicate that the scene is a GameObject based scene. Once addressables are in place, this information will be stored there.

    In This Article
    • Fields
    Back to top
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023