Class ComponentSystemGroup | Entities | 0.10.0-preview.6
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    Class ComponentSystemGroup

    Inheritance
    Object
    ComponentSystemBase
    ComponentSystem
    ComponentSystemGroup
    InitializationSystemGroup
    LateSimulationSystemGroup
    PresentationSystemGroup
    SimulationSystemGroup
    SceneSystemGroup
    TransformSystemGroup
    Inherited Members
    ComponentSystem.PostUpdateCommands
    ComponentSystem.InitEntityQueryCache(Int32)
    ComponentSystem.Entities
    ComponentSystem.Update()
    ComponentSystemBase.Enabled
    ComponentSystemBase.EntityQueries
    ComponentSystemBase.GlobalSystemVersion
    ComponentSystemBase.LastSystemVersion
    ComponentSystemBase.EntityManager
    ComponentSystemBase.World
    ComponentSystemBase.Time
    ComponentSystemBase.OnCreateForCompiler()
    ComponentSystemBase.OnStartRunning()
    ComponentSystemBase.ShouldRunSystem()
    ComponentSystemBase.GetArchetypeChunkComponentType<T>(Boolean)
    ComponentSystemBase.GetArchetypeChunkComponentTypeDynamic(ComponentType)
    ComponentSystemBase.GetArchetypeChunkBufferType<T>(Boolean)
    ComponentSystemBase.GetArchetypeChunkSharedComponentType<T>()
    ComponentSystemBase.GetArchetypeChunkEntityType()
    ComponentSystemBase.GetComponentDataFromEntity<T>(Boolean)
    ComponentSystemBase.GetBufferFromEntity<T>(Boolean)
    ComponentSystemBase.RequireForUpdate(EntityQuery)
    ComponentSystemBase.RequireSingletonForUpdate<T>()
    ComponentSystemBase.HasSingleton<T>()
    ComponentSystemBase.GetSingleton<T>()
    ComponentSystemBase.SetSingleton<T>(T)
    ComponentSystemBase.GetSingletonEntity<T>()
    ComponentSystemBase.GetEntityQuery(ComponentType[])
    ComponentSystemBase.GetEntityQuery(NativeArray<ComponentType>)
    ComponentSystemBase.GetEntityQuery(EntityQueryDesc[])
    Namespace: Unity.Entities
    Syntax
    public abstract class ComponentSystemGroup : ComponentSystem

    Fields

    UpdateCallback

    An optional callback. If set, this group's systems will be updated in a loop while this callback returns true. This can be used to implement custom processing before/after update (first call should return true, second should return false), or to run a group's systems multiple times (return true more than once).

    The group is passed as the first parameter.

    Declaration
    public Func<ComponentSystemGroup, bool> UpdateCallback
    Field Value
    Type Description
    Func<ComponentSystemGroup, Boolean>

    Properties

    Systems

    Declaration
    public virtual IEnumerable<ComponentSystemBase> Systems { get; }
    Property Value
    Type Description
    IEnumerable<ComponentSystemBase>

    Methods

    AddSystemToUpdateList(ComponentSystemBase)

    Declaration
    public void AddSystemToUpdateList(ComponentSystemBase sys)
    Parameters
    Type Name Description
    ComponentSystemBase sys

    OnCreate()

    Declaration
    protected override void OnCreate()
    Overrides
    ComponentSystemBase.OnCreate()

    OnDestroy()

    Declaration
    protected override void OnDestroy()
    Overrides
    ComponentSystemBase.OnDestroy()

    OnStopRunning()

    Declaration
    protected override void OnStopRunning()
    Overrides
    ComponentSystemBase.OnStopRunning()

    OnUpdate()

    Declaration
    protected override void OnUpdate()
    Overrides
    ComponentSystem.OnUpdate()

    RemoveSystemFromUpdateList(ComponentSystemBase)

    Declaration
    public void RemoveSystemFromUpdateList(ComponentSystemBase sys)
    Parameters
    Type Name Description
    ComponentSystemBase sys

    SortSystemUpdateList()

    Declaration
    public virtual void SortSystemUpdateList()

    Extension Methods

    ComponentSystemBaseManagedComponentExtensions.HasSingleton<T>(ComponentSystemBase)
    ComponentSystemBaseManagedComponentExtensions.GetSingleton<T>(ComponentSystemBase)
    ComponentSystemBaseManagedComponentExtensions.SetSingleton<T>(ComponentSystemBase, T)
    JobForEachExtensions.GetEntityQueryForIJobForEach(ComponentSystemBase, Type)
    In This Article
    • Fields
      • UpdateCallback
    • Properties
      • Systems
    • Methods
      • AddSystemToUpdateList(ComponentSystemBase)
      • OnCreate()
      • OnDestroy()
      • OnStopRunning()
      • OnUpdate()
      • RemoveSystemFromUpdateList(ComponentSystemBase)
      • SortSystemUpdateList()
    • Extension Methods
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