Class EditorEntityScenes | Entities | 0.10.0-preview.6
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    Class EditorEntityScenes

    Inheritance
    Object
    EditorEntityScenes
    Namespace: Unity.Scenes.Editor
    Syntax
    public static class EditorEntityScenes

    Methods

    ConvertAndWriteEntityScene(Scene, GameObjectConversionSettings, List<ReferencedUnityObjects>)

    Declaration
    public static SceneSectionData[] ConvertAndWriteEntityScene(Scene scene, GameObjectConversionSettings settings, List<ReferencedUnityObjects> sectionRefObjs = null)
    Parameters
    Type Name Description
    Scene scene
    GameObjectConversionSettings settings
    List<ReferencedUnityObjects> sectionRefObjs
    Returns
    Type Description
    SceneSectionData[]

    IsEntitySubScene(Scene)

    Declaration
    public static bool IsEntitySubScene(Scene scene)
    Parameters
    Type Name Description
    Scene scene
    Returns
    Type Description
    Boolean

    Read(EntityManager, String, String)

    Declaration
    public static void Read(EntityManager scene, string binaryPath, string objectReferencesPath)
    Parameters
    Type Name Description
    EntityManager scene
    String binaryPath
    String objectReferencesPath

    Write(EntityManager, String, String)

    Declaration
    public static void Write(EntityManager scene, string binaryPath, string objectReferencesPath)
    Parameters
    Type Name Description
    EntityManager scene
    String binaryPath
    String objectReferencesPath

    WriteEntityScene(EntityManager, Hash128, String, Experimental.AssetImporters.AssetImportContext, Int32, List<ReferencedUnityObjects>)

    Declaration
    public static SceneSectionData[] WriteEntityScene(EntityManager entityManager, Hash128 sceneGUID, string sceneName, Experimental.AssetImporters.AssetImportContext importContext, int framesToRetainBlobAssets = 0, List<ReferencedUnityObjects> sectionRefObjs = null)
    Parameters
    Type Name Description
    EntityManager entityManager
    Hash128 sceneGUID
    String sceneName
    UnityEditor.Experimental.AssetImporters.AssetImportContext importContext
    Int32 framesToRetainBlobAssets
    List<ReferencedUnityObjects> sectionRefObjs
    Returns
    Type Description
    SceneSectionData[]
    In This Article
    • Methods
      • ConvertAndWriteEntityScene(Scene, GameObjectConversionSettings, List<ReferencedUnityObjects>)
      • IsEntitySubScene(Scene)
      • Read(EntityManager, String, String)
      • Write(EntityManager, String, String)
      • WriteEntityScene(EntityManager, Hash128, String, Experimental.AssetImporters.AssetImportContext, Int32, List<ReferencedUnityObjects>)
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