Class EditorEntityScenes
Inheritance
EditorEntityScenes
Syntax
public static class EditorEntityScenes
Methods
ConvertAndWriteEntityScene(Scene, GameObjectConversionSettings, List<ReferencedUnityObjects>)
Declaration
public static SceneSectionData[] ConvertAndWriteEntityScene(Scene scene, GameObjectConversionSettings settings, List<ReferencedUnityObjects> sectionRefObjs = null)
Parameters
Returns
IsEntitySubScene(Scene)
Declaration
public static bool IsEntitySubScene(Scene scene)
Parameters
Type |
Name |
Description |
Scene |
scene |
|
Returns
Read(EntityManager, String, String)
Declaration
public static void Read(EntityManager scene, string binaryPath, string objectReferencesPath)
Parameters
Write(EntityManager, String, String)
Declaration
public static void Write(EntityManager scene, string binaryPath, string objectReferencesPath)
Parameters
WriteEntityScene(EntityManager, Hash128, String, Experimental.AssetImporters.AssetImportContext, Int32, List<ReferencedUnityObjects>)
Declaration
public static SceneSectionData[] WriteEntityScene(EntityManager entityManager, Hash128 sceneGUID, string sceneName, Experimental.AssetImporters.AssetImportContext importContext, int framesToRetainBlobAssets = 0, List<ReferencedUnityObjects> sectionRefObjs = null)
Parameters
Returns