Namespace Unity.Transforms | Entities | 0.10.0-preview.6
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    Namespace Unity.Transforms

    Classes

    CompositeRotationSystem

    CompositeScaleSystem

    CopyInitialTransformFromGameObjectSystem

    CopyTransformFromGameObjectSystem

    CopyTransformToGameObjectSystem

    EndFrameCompositeRotationSystem

    EndFrameCompositeScaleSystem

    EndFrameLocalToParentSystem

    EndFrameParentScaleInverseSystem

    EndFrameParentSystem

    EndFramePostRotationEulerSystem

    EndFrameRotationEulerSystem

    EndFrameTRSToLocalToParentSystem

    EndFrameTRSToLocalToWorldSystem

    EndFrameWorldToLocalSystem

    LocalToParentSystem

    ParentScaleInverseSystem

    ParentSystem

    PostRotationEulerSystem

    RotationEulerSystem

    TransformSystemGroup

    TRSToLocalToParentSystem

    TRSToLocalToWorldSystem

    WorldToLocalSystem

    Structs

    BoneIndexOffset

    Holds the index offset at which the skin matrices of this entity are stored in the buffer containing all skin matrices.

    Child

    CompositeRotation

    CompositeScale

    CopyInitialTransformFromGameObject

    Copy Transform from GameObject associated with Entity to TransformMatrix. Once only. Component is removed after copy.

    CopyTransformFromGameObject

    Copy Transform from GameObject associated with Entity to TransformMatrix.

    CopyTransformToGameObject

    Copy Transform to GameObject associated with Entity from TransformMatrix.

    Frozen

    Frozen is added by system when Static is resolved. Signals that LocalToWorld will no longer be updated. Read-only from other systems. User responsible for removing.

    LocalToParent

    LocalToWorld

    NonUniformScale

    Parent

    ParentScaleInverse

    PostRotation

    PostRotationEulerXYZ

    PostRotationEulerXZY

    PostRotationEulerYXZ

    PostRotationEulerYZX

    PostRotationEulerZXY

    PostRotationEulerZYX

    PreviousParent

    Rotation

    RotationEulerXYZ

    RotationEulerXZY

    RotationEulerYXZ

    RotationEulerYZX

    RotationEulerZXY

    RotationEulerZYX

    RotationPivot

    RotationPivotTranslation

    Scale

    ScalePivot

    ScalePivotTranslation

    Static

    When added, TransformSystem will process transform compomnnts once to update LocalToWorld. Once that is resolved, the Frozen component will be added and LocalToWorld will no longer be updated.

    Translation

    WorldToLocal

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