Class SerializeUtilityHybrid | Entities | 0.10.0-preview.6
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    Class SerializeUtilityHybrid

    Inheritance
    Object
    SerializeUtilityHybrid
    Namespace: Unity.Entities.Serialization
    Syntax
    public static class SerializeUtilityHybrid

    Methods

    Deserialize(EntityManager, BinaryReader, ReferencedUnityObjects)

    Declaration
    public static void Deserialize(EntityManager manager, BinaryReader reader, ReferencedUnityObjects objRefs)
    Parameters
    Type Name Description
    EntityManager manager
    BinaryReader reader
    ReferencedUnityObjects objRefs

    DeserializeObjectReferences(ReferencedUnityObjects, out UnityEngine.Object[])

    Declaration
    public static void DeserializeObjectReferences(ReferencedUnityObjects objRefs, out UnityEngine.Object[] objectReferences)
    Parameters
    Type Name Description
    ReferencedUnityObjects objRefs
    UnityEngine.Object[] objectReferences

    Serialize(EntityManager, BinaryWriter, out ReferencedUnityObjects)

    Declaration
    public static void Serialize(EntityManager manager, BinaryWriter writer, out ReferencedUnityObjects objRefs)
    Parameters
    Type Name Description
    EntityManager manager
    BinaryWriter writer
    ReferencedUnityObjects objRefs

    Serialize(EntityManager, BinaryWriter, out ReferencedUnityObjects, NativeArray<EntityRemapUtility.EntityRemapInfo>)

    Declaration
    public static void Serialize(EntityManager manager, BinaryWriter writer, out ReferencedUnityObjects objRefs, NativeArray<EntityRemapUtility.EntityRemapInfo> entityRemapInfos)
    Parameters
    Type Name Description
    EntityManager manager
    BinaryWriter writer
    ReferencedUnityObjects objRefs
    NativeArray<EntityRemapUtility.EntityRemapInfo> entityRemapInfos

    SerializeObjectReferences(UnityEngine.Object[], out ReferencedUnityObjects)

    Declaration
    public static void SerializeObjectReferences(UnityEngine.Object[] referencedObjects, out ReferencedUnityObjects objRefs)
    Parameters
    Type Name Description
    UnityEngine.Object[] referencedObjects
    ReferencedUnityObjects objRefs
    In This Article
    • Methods
      • Deserialize(EntityManager, BinaryReader, ReferencedUnityObjects)
      • DeserializeObjectReferences(ReferencedUnityObjects, out UnityEngine.Object[])
      • Serialize(EntityManager, BinaryWriter, out ReferencedUnityObjects)
      • Serialize(EntityManager, BinaryWriter, out ReferencedUnityObjects, NativeArray<EntityRemapUtility.EntityRemapInfo>)
      • SerializeObjectReferences(UnityEngine.Object[], out ReferencedUnityObjects)
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