- Global Namespace
- UnityEditor.AddressableAssets
-
UnityEditor.AddressableAssets.Build
- AddressableAssetBuildResult
- AddressablesContentState
- AddressablesDataBuilderInput
- AddressablesPlayerBuildResult
- AddressablesPlayModeBuildResult
- AnalyzeSystem
- AssetState
- BuildScript
- BuildUtility
- CachedAssetState
- CachedBundleState
- ContentUpdateScript
- ContentUpdateScript.ContentUpdateContext
- FileRegistry
- IDataBuilder
- IDataBuilderResult
- LinkXmlGenerator
- MonoScriptBundleNaming
- SceneManagerState
- ShaderBundleNaming
- UnityEditor.AddressableAssets.Build.AnalyzeRules
- UnityEditor.AddressableAssets.Build.BuildPipelineTasks
- UnityEditor.AddressableAssets.Build.DataBuilders
- UnityEditor.AddressableAssets.HostingServices
-
UnityEditor.AddressableAssets.Settings
- AddressableAssetBuildSettings
- AddressableAssetEntry
- AddressableAssetEntryCollection
- AddressableAssetGroup
- AddressableAssetGroupSchema
- AddressableAssetGroupSchemaSet
- AddressableAssetGroupSchemaTemplate
- AddressableAssetGroupTemplate
- AddressableAssetProfileSettings
-
AddressableAssetSettings
- Fields
-
Properties
- ActivePlayerDataBuilder
- ActivePlayerDataBuilderIndex
- ActivePlayModeDataBuilder
- ActivePlayModeDataBuilderIndex
- activeProfileId
- AssetPath
- BuildRemoteCatalog
- buildSettings
- BundleLocalCatalog
- CatalogRequestsTimeout
- CertificateHandlerType
- ConfigFolder
- ContentStateBuildPath
- ContiguousBundles
- currentHash
- CustomAssetEntryCommands
- CustomAssetGroupCommands
- DataBuilderFolder
- DataBuilders
- DefaultGroup
- DisableCatalogUpdateOnStartup
- GroupFolder
- groups
- GroupSchemaFolder
- GroupTemplateFolder
- GroupTemplateObjects
- HostingServicesManager
- IgnoreUnsupportedFilesInBuild
- InitializationObjects
- IsPersisted
- MaxConcurrentWebRequests
- MonoScriptBundleCustomNaming
- MonoScriptBundleNaming
- NonRecursiveBuilding
- OnDataBuilderComplete
- OnModification
- OptimizeCatalogSize
- OverridePlayerVersion
- PlayerBuildVersion
- profileSettings
- RemoteCatalogBuildPath
- RemoteCatalogLoadPath
- ShaderBundleCustomNaming
- ShaderBundleNaming
- UniqueBundleIds
-
Methods
- AddDataBuilder
- AddGroupTemplateObject
- AddInitializationObject
- AddLabel
- BuildPlayerContent
- CleanPlayerContent
- Create
- CreateAndAddGroupTemplate
- CreateAssetReference
- CreateGroup
- CreateOrMoveEntry
- FindAssetEntry
- FindGroup
- GetAllAssets
- GetDataBuilder
- GetGroupTemplateObject
- GetInitializationObject
- GetLabels
- InvokeAssetEntryCommand
- InvokeAssetGroupCommand
- MoveEntries
- MoveEntry
- RegisterCustomAssetEntryCommand
- RegisterCustomAssetGroupCommand
- RemoveAssetEntry
- RemoveDataBuilder
- RemoveGroup
- RemoveGroupTemplateObject
- RemoveInitializationObject
- RemoveLabel
- RemoveSchemaTemplate
- SetDataBuilderAtIndex
- SetDirty
- SetGroupTemplateObjectAtIndex
- SetInitializationObjectAtIndex
- UnregisterCustomAssetEntryCommand
- UnregisterCustomAssetGroupCommand
- Events
- AddressableAssetSettings.ModificationEvent
- CacheInitializationSettings
- IGroupTemplate
- KeyDataStore
- ProfileValueReference
- ProjectConfigData
-
UnityEditor.AddressableAssets.Settings.GroupSchemas
-
BundledAssetGroupSchema
-
Properties
- AssetBundledCacheClearBehavior
- AssetBundleProviderType
- BuildPath
- BundledAssetProviderType
- BundleMode
- BundleNaming
- ChunkedTransfer
- Compression
- ForceUniqueProvider
- HostingServicesContentRoot
- IncludeAddressInCatalog
- IncludeGUIDInCatalog
- IncludeInBuild
- IncludeLabelsInCatalog
- InternalBundleIdMode
- InternalIdNamingMode
- LoadPath
- RedirectLimit
- RetryCount
- Timeout
- UseAssetBundleCache
- UseAssetBundleCrc
- UseAssetBundleCrcForCachedBundles
- UseUnityWebRequestForLocalBundles
- Methods
-
Properties
- BundledAssetGroupSchema.AssetNamingMode
- BundledAssetGroupSchema.BundleCompressionMode
- BundledAssetGroupSchema.BundleInternalIdMode
- BundledAssetGroupSchema.BundleNamingStyle
- BundledAssetGroupSchema.BundlePackingMode
- BundledAssetGroupSchema.CacheClearBehavior
- ContentUpdateGroupSchema
- PlayerDataGroupSchema
-
BundledAssetGroupSchema
- UnityEngine
-
UnityEngine.AddressableAssets
-
Addressables
- Fields
- Properties
-
Methods
- AddResourceLocator
- CheckForCatalogUpdates
- ClearDependencyCacheAsync
- ClearResourceLocators
- DownloadDependencies
- DownloadDependenciesAsync
- GetDownloadSize
- GetDownloadSizeAsync
- Initialize
- InitializeAsync
- Instantiate
- InstantiateAsync
- LoadAsset
- LoadAssetAsync
- LoadAssets
- LoadAssetsAsync
- LoadContentCatalog
- LoadContentCatalogAsync
- LoadResourceLocations
- LoadResourceLocationsAsync
- LoadScene
- LoadSceneAsync
- Log
- LogError
- LogErrorFormat
- LogException
- LogFormat
- LogWarning
- LogWarningFormat
- Release
- ReleaseInstance
- RemoveResourceLocator
- ResolveInternalId
- UnloadScene
- UnloadSceneAsync
- UpdateCatalogs
- Addressables.MergeMode
- AddressablesPlatform
- AssetLabelReference
- AssetReference
- AssetReferenceAtlasedSprite
- AssetReferenceGameObject
- AssetReferenceSprite
- AssetReferenceT<TObject>
- AssetReferenceTexture
- AssetReferenceTexture2D
- AssetReferenceTexture3D
- IKeyEvaluator
- InvalidKeyException
- PlatformMappingService
-
Addressables
- UnityEngine.AddressableAssets.Initialization
- UnityEngine.AddressableAssets.ResourceLocators
- UnityEngine.AddressableAssets.ResourceProviders
-
UnityEngine.ResourceManagement
- IUpdateReceiver
-
ResourceManager
- Constructors
- Properties
-
Methods
- Acquire
- AddUpdateReceiver
- CleanupSceneInstances
- ClearDiagnosticCallbacks
- ClearDiagnosticsCallback
- CreateChainOperation
- CreateCompletedOperation
- CreateCompletedOperationWithException
- CreateGenericGroupOperation
- CreateGroupOperation
- Dispose
- GetResourceProvider
- ProvideInstance
- ProvideResource
- ProvideResources
- ProvideScene
- RegisterDiagnosticCallback
- Release
- ReleaseScene
- RemoveUpdateReciever
- StartOperation
- TransformInternalId
- UnregisterDiagnosticCallback
- ResourceManager.DiagnosticEventContext
- ResourceManager.DiagnosticEventType
- UnityEngine.ResourceManagement.AsyncOperations
- UnityEngine.ResourceManagement.Diagnostics
- UnityEngine.ResourceManagement.Exceptions
- UnityEngine.ResourceManagement.ResourceLocations
-
UnityEngine.ResourceManagement.ResourceProviders
- AssetBundleProvider
- AssetBundleRequestOptions
- AtlasSpriteProvider
- BundledAssetProvider
- IAssetBundleResource
- IInstanceProvider
- InstanceProvider
- InstantiationParameters
- IResourceProvider
- ISceneProvider
- JsonAssetProvider
- LegacyResourcesProvider
- ProvideHandle
- ProviderBehaviourFlags
- ProviderLoadRequestOptions
- ResourceProviderBase
- SceneInstance
- SceneProvider
- TextDataProvider
- UnityEngine.ResourceManagement.Util