Class AddressableAssetsBundleBuildParameters
Custom bundle parameter container that provides custom compression settings per bundle.
Inherited Members
UnityEditor.Build.Pipeline.BuildParameters.NonRecursiveDependencies
Namespace: UnityEditor.AddressableAssets.Build.DataBuilders
Syntax
public class AddressableAssetsBundleBuildParameters : BundleBuildParameters, IBundleBuildParameters, IBuildParameters, IContextObject
Constructors
| Name | Description |
|---|---|
| AddressableAssetsBundleBuildParameters(AddressableAssetSettings, Dictionary<String, String>, BuildTarget, BuildTargetGroup, String) | Create a AddressableAssetsBundleBuildParameters with data needed to determine the correct compression per bundle. |
Methods
| Name | Description |
|---|---|
| GetCompressionForIdentifier(String) | Get the compressions settings for the specified asset bundle. |