Class LinkXmlGenerator
This can be used to create a LinkXml for your build. This will ensure that the desired runtime types are packed into the build.
Inherited Members
UnityEditor.Build.Pipeline.Utilities.LinkXmlGenerator.AddAssemblies(System.Reflection.Assembly[])
UnityEditor.Build.Pipeline.Utilities.LinkXmlGenerator.AddAssemblies(System.Collections.Generic.IEnumerable<System.Reflection.Assembly>)
UnityEditor.Build.Pipeline.Utilities.LinkXmlGenerator.AddSerializedClass(System.Collections.Generic.IEnumerable<System.String>)
Namespace: UnityEditor.AddressableAssets.Build
Syntax
[Obsolete("UnityEditor.AddressableAssets.Build.LinkXmlGenerator is obsolete. Use UnityEditor.Build.Pipeline.Utilities.LinkXmlGenerator instead.")]
public class LinkXmlGenerator : LinkXmlGenerator
Methods
Name | Description |
---|---|
AddTypes(IEnumerable<Type>) | |
AddTypes(Type[]) | |
Save(String) | |
SetTypeConversion(Type, Type) |