Method LoadScene
LoadScene()
Loads the reference as a scene. This cannot be used a second time until the first load is released. If you wish to call load multiple times on an AssetReference, use LoadAssetAsync<TObject>(Object) and pass your AssetReference in as the key. See the Loading Addressable Assets documentation for more details.
Declaration
[Obsolete]
public AsyncOperationHandle<SceneInstance> LoadScene()
Returns
Type | Description |
---|---|
AsyncOperationHandle<SceneInstance> | The operation handle for the scene load. |