Method CreateCatalogEntries
CreateCatalogEntries(List<ContentCatalogDataEntry>, Boolean, String, IEnumerable<Object>, Object, HashSet<Type>)
Create all entries for this addressable asset. This will expand subassets (Sprites, Meshes, etc) and also different representations.
Declaration
public void CreateCatalogEntries(List<ContentCatalogDataEntry> entries, bool isBundled, string providerType, IEnumerable<object> dependencies, object extraData, HashSet<Type> providerTypes)
Parameters
| Type | Name | Description |
|---|---|---|
| List<ContentCatalogDataEntry> | entries | The list of entries to fill in. |
| Boolean | isBundled | Whether the entry is bundles or not. This will affect the load path. |
| String | providerType | The provider type for the main entry. |
| IEnumerable<Object> | dependencies | Keys of dependencies |
| Object | extraData | Extra data to append to catalog entries. |
| HashSet<Type> | providerTypes | Any unknown provider types are added to this set in order to ensure they are not stripped. |