Class AddressableAssetProfileSettings
Contains user defined variables to control build parameters.
Inherited Members
Namespace: UnityEditor.AddressableAssets.Settings
Syntax
[Serializable]
public class AddressableAssetProfileSettings
Fields
Name | Description |
---|---|
customEntryString | Text that represents a custom profile entry. |
undefinedEntryValue | Text that represents an undefined profile entry. |
Methods
Name | Description |
---|---|
AddProfile(String, String) | Adds a new profile. |
CreateValue(String, String) | Create a new profile property. |
EvaluateString(String, String) | Evaluate a string given a profile id. |
GetAllProfileNames() | Get all profile names. |
GetAllVariableIds() | Gets the set of all profile ids. |
GetProfileId(String) | Get the id of a given display name. |
GetProfileName(String) | Get a profile's display name. |
GetValueById(String, String) | Get the value of a property. |
GetValueByName(String, String) | Get the value of a property by name. |
GetVariableNames() | Get all available variable names |
RemoveProfile(String) | Removes a profile. |
RemoveValue(String) | Remove a profile property. |
RenameProfile(String, String) | Renames a profile. profileId must refer to an existing profile. Profile names must be unique and must not be comprised of only whitespace. Returns false if profileId or newName is invalid. |
Reset() | Clears out the list of profiles, then creates a new default one. |
SetDirty(AddressableAssetSettings.ModificationEvent, Object, Boolean) | Marks the object as modified. |
SetValue(String, String, String) | Set the value of a variable for a specified profile. |