Class AnalyzeRule
Base class for creating rules to analyze Addressables data. Use AnalyzeWindow.RegisterNewRule<T>() to register. a rule with the GUI window.
Inherited Members
Namespace: UnityEditor.AddressableAssets.Build.AnalyzeRules
Syntax
[Serializable]
public class AnalyzeRule
Fields
Name | Description |
---|---|
kDelimiter | Delimiter character used in analyze rule string names. This is used when a rule result needs to display as a tree view hierarchy. A rule result of A:B:C will end up in the tree view with:
|
noErrors | Represents a state where no errors were found after analyzing Addressables data. |
Properties
Name | Description |
---|---|
CanFix | True if this rule can fix itself. If child class sets this to true, class must override FixIssues |
ruleName | Display name for rule |
Methods
Name | Description |
---|---|
ClearAnalysis() | Clears out the analysis results. When overriding, use to clear rule-specific data as well. |
FixIssues(AddressableAssetSettings) | Fixing method to be run on results of the RefreshAnalysis. If CanFix returns true, this method must be overriden. It is recommended that RefreshAnalysis caches any data that will be needed to fix. Fix should not rerun RefreshAnalysis before fixing. |
RefreshAnalysis(AddressableAssetSettings) | This method runs the actual analysis for the rule. |