Class ResourceLocationMap
Simple implementation of an IResourceLocator
Inherited Members
Namespace: UnityEngine.AddressableAssets.ResourceLocators
Syntax
public class ResourceLocationMap : IResourceLocator
Constructors
| Name | Description |
|---|---|
| ResourceLocationMap(String, IList<ResourceLocationData>) | Construct a new ResourceLocationMap object with a list of locations. |
| ResourceLocationMap(String, Int32) | Construct a new ResourceLocationMap object. |
Properties
| Name | Description |
|---|---|
| Keys | The keys available in this locator. |
| Locations | The mapping of key to location lists. |
| LocatorId | Stores the resource locator id. |
Methods
| Name | Description |
|---|---|
| Add(Object, IList<IResourceLocation>) | Add a list of locations. |
| Add(Object, IResourceLocation) | Add a new location. |
| Locate(Object, Type, out IList<IResourceLocation>) | Locate all of the locations that match the given key. |