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    Class AddressablesRuntimeProperties

    Supports the evaluation of embedded runtime variables in addressables locations

    Inheritance
    Object
    AddressablesRuntimeProperties
    Inherited Members
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: UnityEngine.AddressableAssets.Initialization
    Syntax
    public static class AddressablesRuntimeProperties

    Methods

    Name Description
    ClearCachedPropertyValues()

    This will clear all PropertyValues that have been cached. This includes all values set by SetPropertyValue(String, String) as well as any reflection-evaluated properties.

    EvaluateProperty(String)

    Evaluates a named property using cached values and static public fields and properties. Be aware that a field or property may be stripped if not referenced anywhere else.

    EvaluateString(String)

    Evaluates all tokens deliminated by '{' and '}' in a string and evaluates them with the EvaluateProperty method.

    EvaluateString(String, Char, Char, Func<String, String>)

    Evaluates all tokens deliminated by the specified delimiters in a string and evaluates them with the supplied method.

    SetPropertyValue(String, String)

    Predefine a runtime property.

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    Generated by DocFX on 18 October 2023