• UnityEditor.U2D.Animation
    • CharacterData
      • Fields
        • boneReadOnly
        • bones
        • characterGroups
        • dimension
        • parts
    • CharacterGroup
      • Fields
        • name
        • parentGroup
      • Properties
        • order
    • CharacterPart
      • Fields
        • bones
        • parentGroup
        • spriteId
        • spritePosition
      • Properties
        • order
    • ICharacterDataProvider
      • Methods
        • GetCharacterData
        • SetCharacterData
    • IMainSkeletonDataProvider
      • Methods
        • GetMainSkeletonData
    • ISpriteLibDataProvider
      • Methods
        • GetSpriteCategoryList
        • SetSpriteCategoryList
    • MainSkeletonData
      • Fields
        • bones
    • SpriteCategory
      • Properties
        • labels
        • name
    • SpriteCategoryLabel
      • Properties
        • name
        • spriteId
    • SpriteCategoryList
      • Properties
        • categories
    • SpriteLibrarySourceAssetImporter
      • Methods
        • OnImportAsset
  • UnityEditor.U2D.IK
    • CCDSolver2DEditor
      • Methods
        • OnInspectorGUI
    • FabrikSolver2DEditor
      • Methods
        • OnInspectorGUI
    • LimbSolver2DEditor
      • Methods
        • OnInspectorGUI
    • Solver2DEditor
      • Methods
        • DrawCommonSolverInspector
  • UnityEngine.U2D.Animation
    • PositionTangentVertex
      • Fields
        • position
        • tangent
    • PositionVertex
      • Fields
        • position
    • SkeletonAsset
      • Methods
        • GetSpriteBones
        • SetSpriteBones
    • SpriteLibrary
      • Properties
        • spriteLibraryAsset
      • Methods
        • AddOverride
        • GetSprite
        • HasOverride
        • RefreshSpriteResolvers
        • RemoveOverride
    • SpriteLibraryAsset
      • Methods
        • AddCategoryLabel
        • GetCategoryLabelNames
        • GetCategoryNames
        • GetCategorylabelNames
        • GetSprite
        • RemoveCategoryLabel
    • SpriteResolver
      • Properties
        • spriteLibrary
      • Methods
        • GetCategory
        • GetLabel
        • ResolveSpriteToSpriteRenderer
        • SetCategoryAndLabel
    • SpriteSkin
      • Properties
        • alwaysUpdate
        • boneTransforms
        • rootBone
      • Methods
        • GetDeformedVertexPositionData
        • GetDeformedVertexTangentData
        • HasCurrentDeformedVertices
        • OnAfterDeserialize
        • OnBeforeSerialize
  • UnityEngine.U2D.IK
    • CCD2D
      • Methods
        • Solve
    • CCDSolver2D
      • Properties
        • iterations
        • tolerance
        • velocity
      • Methods
        • DoPrepare
        • DoUpdateIK
        • GetChain
        • GetChainCount
    • FABRIK2D
      • Methods
        • Solve
        • SolveChain
    • FABRIKChain2D
      • Fields
        • lengths
        • origin
        • positions
        • sqrTolerance
        • subChainIndices
        • target
        • worldPositions
      • Properties
        • first
        • last
    • FabrikSolver2D
      • Properties
        • iterations
        • tolerance
      • Methods
        • DoPrepare
        • DoUpdateIK
        • GetChain
        • GetChainCount
    • IKChain2D
      • Fields
        • m_Lengths
      • Properties
        • effector
        • isValid
        • lengths
        • rootTransform
        • target
        • transformCount
        • transforms
      • Methods
        • BlendFkToIk
        • Initialize
        • RestoreDefaultPose
        • StoreLocalRotations
    • IKManager2D
      • Properties
        • solvers
        • weight
      • Methods
        • AddSolver
        • RemoveSolver
        • UpdateManager
    • IKUtility
      • Methods
        • GetAncestorCount
        • GetMaxChainCount
        • IsDescendentOf
    • Limb
      • Methods
        • Solve
    • LimbSolver2D
      • Properties
        • flip
      • Methods
        • DoInitialize
        • DoPrepare
        • DoUpdateIK
        • GetChain
        • GetChainCount
    • Solver2D
      • Properties
        • allChainsHaveTargets
        • chainCount
        • constrainRotation
        • isValid
        • solveFromDefaultPose
        • weight
      • Methods
        • DoInitialize
        • DoPrepare
        • DoUpdateIK
        • DoValidate
        • GetChain
        • GetChainCount
        • GetPlaneRootTransform
        • GetPointOnSolverPlane
        • GetWorldPositionFromSolverPlanePoint
        • Initialize
        • OnValidate
        • UpdateIK
    • Solver2DMenuAttribute
      • Constructors
        • Solver2DMenuAttribute
      • Properties
        • menuPath