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    Struct CharacterPart

    Data structure representing a character part

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: UnityEditor.U2D.Animation
    Assembly: solution.dll
    Syntax
    [Serializable]
    [MovedFrom("UnityEditor.U2D.Experimental.Animation")]
    public struct CharacterPart

    Fields

    Name Description
    bones

    Bones influencing the Sprite

    parentGroup

    CharacterGroup that the part belongs to

    spriteId

    Sprite ID

    spritePosition

    Position for the Sprite in the character

    Properties

    Name Description
    order

    The order of the part in the list

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