Class IKManager2D
Component responsible for managing and updating 2D IK Solvers.
Inherited Members
MonoBehaviour.IsInvoking()
MonoBehaviour.CancelInvoke()
MonoBehaviour.StopCoroutine(Coroutine)
MonoBehaviour.StopAllCoroutines()
MonoBehaviour.useGUILayout
MonoBehaviour.runInEditMode
Behaviour.enabled
Behaviour.isActiveAndEnabled
Component.GetComponent<T>()
Component.TryGetComponent<T>(out T)
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren<T>()
Component.GetComponentInParent<T>()
Component.GetComponentsInParent<T>()
Component.GetComponents<T>()
Component.transform
Component.gameObject
Component.tag
Object.GetInstanceID()
Object.GetHashCode()
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion, Transform)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DontDestroyOnLoad(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectOfType<T>()
Object.ToString()
Object.name
Object.hideFlags
Namespace: UnityEngine.U2D.IK
Assembly: solution.dll
Syntax
[DefaultExecutionOrder(-2)]
[MovedFrom("UnityEngine.Experimental.U2D.IK")]
[ExecuteInEditMode]
public class IKManager2D : MonoBehaviour
Properties
Name | Description |
---|---|
solvers | Get the Solvers that are managed by this manager. |
weight | Get and set the weight for solvers. |
Methods
Name | Description |
---|---|
AddSolver(Solver2D) | Add Solver to the manager. |
RemoveSolver(Solver2D) | Remove Solver from the manager. |
UpdateManager() | Updates the Solvers in this manager. |