The Box Collider is a basic cube-shaped collision primitive.
Property: | Function: |
---|---|
Is Trigger | If enabled, this Collider is used for triggering events, and is ignored by the physics engine. |
Material | Reference to the Physics Material that determines how this Collider interacts with others. |
Center | The position of the Collider in the object’s local space. |
Size | The size of the Collider in the X, Y, Z directions. |
Box colliders are obviously useful for anything roughly box-shaped, such as a crate or a chest. However, a thin box can be used as a floor, wall or ramp and the box shape is also a useful element in a compound collider.