You can import meshes and animations from Lightwave in two different ways:
Unity currently imports:
Detailed documentation for this from Lightwave is not available on-line but comes in the PDF manual included with your download
Note:
From Lightwave version 11 onwards the FBX 2012 exporter is now included:
FBX Filename : This file can contain multiple objects, Choose a filename and save to your \assets directory
Anim Layer : TBC
Type : Choose Binary to reduce filesize or ASCII for a text editable FBX
FBX Version Select 201200 from the drop down to ensure version 2012.1
Export : Select all the elements you wish to include - not cameras and lights are not read into Unity
Mesh type Choose Cage Subdivision if * otherwise choose subdivided to *
__Bake Motion Envelopes__TBC
Start frame / End frame
Scale Scene Set a scale for your scene applicable to match Unity
To read a lightwave scene you must use the Applink package provided with your Lightwave installation from version 11 onwards only
E.g. Windows C:\Program Files (x86)\Unity\Editor\Standard Packages (for machines running a 64-bit version of Windows) or Mac: Applications/Unity/Standard Packages.
Your folder structure should look like this:
Unity_Project Assets LightWave_Content Images Objects Scenes
Unity will then convert the LightWave scene to an FBX
Any changes to the FBX (lightwave scene assets) will only be stored in Unity, so this is a Uni-directional pipeline, but Unity will remember any material assignments and properties applied to the FBX scene even if you update from LightWave
When you visit any website, it may store or retrieve information on your browser, mostly in the form of cookies. This information might be about you, your preferences or your device and is mostly used to make the site work as you expect it to. The information does not usually directly identify you, but it can give you a more personalized web experience. Because we respect your right to privacy, you can choose not to allow some types of cookies. Click on the different category headings to find out more and change our default settings. However, blocking some types of cookies may impact your experience of the site and the services we are able to offer.
More information
These cookies enable the website to provide enhanced functionality and personalisation. They may be set by us or by third party providers whose services we have added to our pages. If you do not allow these cookies then some or all of these services may not function properly.
These cookies allow us to count visits and traffic sources so we can measure and improve the performance of our site. They help us to know which pages are the most and least popular and see how visitors move around the site. All information these cookies collect is aggregated and therefore anonymous. If you do not allow these cookies we will not know when you have visited our site, and will not be able to monitor its performance.
These cookies may be set through our site by our advertising partners. They may be used by those companies to build a profile of your interests and show you relevant adverts on other sites. They do not store directly personal information, but are based on uniquely identifying your browser and internet device. If you do not allow these cookies, you will experience less targeted advertising. Some 3rd party video providers do not allow video views without targeting cookies. If you are experiencing difficulty viewing a video, you will need to set your cookie preferences for targeting to yes if you wish to view videos from these providers. Unity does not control this.
These cookies are necessary for the website to function and cannot be switched off in our systems. They are usually only set in response to actions made by you which amount to a request for services, such as setting your privacy preferences, logging in or filling in forms. You can set your browser to block or alert you about these cookies, but some parts of the site will not then work. These cookies do not store any personally identifiable information.