The Box Collider 2D component is a collider for use with 2D physics. The collider’s shape is a rectangle with a given position, width and height in the local coordinate space of a Sprite. Note that the rectangle is axis-aligned, ie, its edges are parallel to the X or Y axes of local space.
Property: | Function: |
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Material | A physics material that determines properties of collisions, such as friction and bounce. |
Is Trigger | Does the collider behave as a trigger? |
Used by Effector | Whether the collider is used by an attached effector or not. |
Offset | The local offset of the collider geometry. |
Size | The size of the box in local space units. |