Unity generates an XAML C# Visual Studio solution. With XAML C# solution generated you are able to use managed assemblies, such as UnityEngine.dll, Assembly-CSharp.dll, etc. with XAML code on top.
Unity will create files like resources, vcproj, xaml files. If you build a project on top of the same directory, these files will not be overwritten:
It is safe for you to modify these files, and if you want to revert to previous state, just remove the file, and build your project on top of the folder.
Note: Unity doesn’t modify solution and project files if they already exist on the disk. Visual Studio takes the whole Data folder, instead of individual files, so if new file is added to Data folder, it’s automatically picked.
Generated Visual Studio projects have three configurations: Debug, Release and Master. Debug configuration has various safety checks and runs slower, Release configuration removes all those checks, but leaves profiler enabled. Master configuration should be used for final build that you submit to Store.
If you see Development Build text on the lower left corner, it means the game was not build for submission. This text will be shown, if you select Development Build when building form Unity, or if you’ve build Debug or Release configuration.
When you visit any website, it may store or retrieve information on your browser, mostly in the form of cookies. This information might be about you, your preferences or your device and is mostly used to make the site work as you expect it to. The information does not usually directly identify you, but it can give you a more personalized web experience. Because we respect your right to privacy, you can choose not to allow some types of cookies. Click on the different category headings to find out more and change our default settings. However, blocking some types of cookies may impact your experience of the site and the services we are able to offer.
More information
These cookies enable the website to provide enhanced functionality and personalisation. They may be set by us or by third party providers whose services we have added to our pages. If you do not allow these cookies then some or all of these services may not function properly.
These cookies allow us to count visits and traffic sources so we can measure and improve the performance of our site. They help us to know which pages are the most and least popular and see how visitors move around the site. All information these cookies collect is aggregated and therefore anonymous. If you do not allow these cookies we will not know when you have visited our site, and will not be able to monitor its performance.
These cookies may be set through our site by our advertising partners. They may be used by those companies to build a profile of your interests and show you relevant adverts on other sites. They do not store directly personal information, but are based on uniquely identifying your browser and internet device. If you do not allow these cookies, you will experience less targeted advertising. Some 3rd party video providers do not allow video views without targeting cookies. If you are experiencing difficulty viewing a video, you will need to set your cookie preferences for targeting to yes if you wish to view videos from these providers. Unity does not control this.
These cookies are necessary for the website to function and cannot be switched off in our systems. They are usually only set in response to actions made by you which amount to a request for services, such as setting your privacy preferences, logging in or filling in forms. You can set your browser to block or alert you about these cookies, but some parts of the site will not then work. These cookies do not store any personally identifiable information.