Unity contains several files that can be used by your shader programs to bring in predefined variables and helper functions. This is done by the standard #include
directive, e.g.:
CGPROGRAM
// ...
#include "UnityCG.cginc"
// ...
ENDCG
Shader include files in Unity are with .cginc
extension, and the built-in ones are:
HLSLSupport.cginc
- (automatically included) Helper macros and definitions for cross-platform shader compilation.UnityShaderVariables.cginc
- (automatically included) Commonly used global variables.UnityCG.cginc
- commonly used helper functions.AutoLight.cginc
- lighting & shadowing functionality, e.g. surface shaders use this file internally.Lighting.cginc
- standard surface shader lighting models; automatically included when you’re writing surface shaders.TerrainEngine.cginc
- helper functions for Terrain & Vegetation shaders.These files are found inside Unity application ({unity install path}/Data/CGIncludes/UnityCG.cginc on Windows, /Applications/Unity/Unity.app/Contents/CGIncludes/UnityCG.cginc on Mac), if you want to take a look at what exactly is done in any of the helper code.
This file is automatically included when compiling shaders. It declares various preprocessor macros to aid in multi-platform shader development.
This file is automatically included when compiling shaders. It declares various built-in global variables that are commonly used in shaders.
This file is often included in Unity shaders to bring in many helper functions.
appdata_base
: vertex shader input with position, normal, one texture coordinate.appdata_tan
: vertex shader input with position, normal, tangent, one texture coordinate.appdata_full
: vertex shader input with position, normal, tangent, vertex color and two texture coordinates.appdata_img
: vertex shader input with position and one texture coordinate.float3 WorldSpaceViewDir (float4 v)
- returns world space direction (not normalized) from given object space vertex position towards the camera.float3 ObjSpaceViewDir (float4 v)
- returns object space direction (not normalized) from given object space vertex position towards the camera.float2 ParallaxOffset (half h, half height, half3 viewDir)
- calculates UV offset for parallax normal mapping.fixed Luminance (fixed3 c)
- converts color to luminance (grayscale).fixed3 DecodeLightmap (fixed4 color)
- decodes color from Unity lightmap (RGBM or dLDR depending on platform).float4 EncodeFloatRGBA (float v)
- encodes [0..1) range float into RGBA color, for storage in low precision render target.float DecodeFloatRGBA (float4 enc)
- decodes RGBA color into a float.float2 EncodeFloatRG (float v)
and float DecodeFloatRG (float2 enc)
that use two color channels.float2 EncodeViewNormalStereo (float3 n)
- encodes view space normal into two numbers in 0..1 range.float3 DecodeViewNormalStereo (float4 enc4)
- decodes view space normal from enc4.xy.These functions are only useful when using forward rendering (ForwardBase or ForwardAdd pass types).
float3 WorldSpaceLightDir (float4 v)
- computes world space direction (not normalized) to light, given object space vertex position.float3 ObjSpaceLightDir (float4 v)
- computes object space direction (not normalized) to light, given object space vertex position.float3 Shade4PointLights (...)
- computes illumination from four point lights, with light data tightly packed into vectors. Forward rendering uses this to compute per-vertex lighting.These functions are only useful when using per-vertex lit shaders (“Vertex” pass type).
float3 ShadeVertexLights (float4 vertex, float3 normal)
- computes illumination from four per-vertex lights and ambient, given object space position & normal.When you visit any website, it may store or retrieve information on your browser, mostly in the form of cookies. This information might be about you, your preferences or your device and is mostly used to make the site work as you expect it to. The information does not usually directly identify you, but it can give you a more personalized web experience. Because we respect your right to privacy, you can choose not to allow some types of cookies. Click on the different category headings to find out more and change our default settings. However, blocking some types of cookies may impact your experience of the site and the services we are able to offer.
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