The Android application build process is performed in two steps:
When “Build” is hit on “Build settings” dialog only the first step is accomplished. Hitting “Build and Run” performs both steps. If Cmd+B is hit then the automatic build and run process is invoked and the latest used file is assumed as the build target.
Upon the first attempt to build an Android project, Unity would ask you to locate the Android SDK, that is required to build and install your Android application on the device. You can change this setting later in Preferences.
When building the app to the Android, be sure that the device has the “USB Debugging” and the “Allow mock locations” checkboxes checked in the device settings.
You can ensure that the operating system sees your device by running adb devices
command found in your Android SDK/platform-tools
folder.
This should work both for Mac and Windows.
Unity builds an application archive (.apk file) for you and installs it on the connected device. In some cases your application cannot autostart like on iPhone, so you need to unlock the screen, and in some rare cases find the newly installed application in the menu.
Under Build Settings you’ll also find the Texture Compression option. By default, Unity uses ETC1/RGBA16 texture format for textures that don’t have individual texture format overrides (see Texture 2D / Per-Platform Overrides).
If you want to build an application archive (.apk file) targeting a specific hardware architecture, you can use the Texture Compression option to override this default behavior. Any texture that is set to not be compressed will be left alone; only textures using a compressed texture format will use the format selected in the Texture Compression option.
To make sure the application is only deployed on devices which support the selected texture compression, Unity will edit the AndroidManifest to include tags matching the particular format selected. This will enable the Android Market filtering mechanism to only serve the application to devices with the appropriate graphics hardware.
Generates a project which can be opened by Android Studio. Simply follow the steps:
When you visit any website, it may store or retrieve information on your browser, mostly in the form of cookies. This information might be about you, your preferences or your device and is mostly used to make the site work as you expect it to. The information does not usually directly identify you, but it can give you a more personalized web experience. Because we respect your right to privacy, you can choose not to allow some types of cookies. Click on the different category headings to find out more and change our default settings. However, blocking some types of cookies may impact your experience of the site and the services we are able to offer.
More information
These cookies enable the website to provide enhanced functionality and personalisation. They may be set by us or by third party providers whose services we have added to our pages. If you do not allow these cookies then some or all of these services may not function properly.
These cookies allow us to count visits and traffic sources so we can measure and improve the performance of our site. They help us to know which pages are the most and least popular and see how visitors move around the site. All information these cookies collect is aggregated and therefore anonymous. If you do not allow these cookies we will not know when you have visited our site, and will not be able to monitor its performance.
These cookies may be set through our site by our advertising partners. They may be used by those companies to build a profile of your interests and show you relevant adverts on other sites. They do not store directly personal information, but are based on uniquely identifying your browser and internet device. If you do not allow these cookies, you will experience less targeted advertising. Some 3rd party video providers do not allow video views without targeting cookies. If you are experiencing difficulty viewing a video, you will need to set your cookie preferences for targeting to yes if you wish to view videos from these providers. Unity does not control this.
These cookies are necessary for the website to function and cannot be switched off in our systems. They are usually only set in response to actions made by you which amount to a request for services, such as setting your privacy preferences, logging in or filling in forms. You can set your browser to block or alert you about these cookies, but some parts of the site will not then work. These cookies do not store any personally identifiable information.