t | The type of Component to retrieve. |
Returns the component of Type type
in the GameObject or any of its children using depth first search.
Only active components are returned.
// Disable the spring of the first HingeJoint component // found on any child object.var hinge : HingeJoint; hinge = GetComponentInChildren(HingeJoint); hinge.useSpring = false;
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public HingeJoint hinge; void Example() { hinge = GetComponentInChildren<HingeJoint>(); hinge.useSpring = false; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public hinge as HingeJoint def Example() as void: hinge = GetComponentInChildren[of HingeJoint]() hinge.useSpring = false
Generic version. See the Generic Functions page for more details.