Legacy Documentation: Version 4.6.2
Language: English
  • C#
  • JS
  • Boo

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.


Suggest a change


Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.


Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.



public function GetComponentInChildren(t: Type): Component;
public Component GetComponentInChildren(Type t);
public def GetComponentInChildren(t as Type) as Component


t The type of Component to retrieve.


Returns the component of Type type in the GameObject or any of its children using depth first search.

Only active components are returned.

// Disable the spring of the first HingeJoint component
// found on any child object.

var hinge : HingeJoint; hinge = GetComponentInChildren(HingeJoint); hinge.useSpring = false;
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    public HingeJoint hinge;
    void Example() {
        hinge = GetComponentInChildren<HingeJoint>();
        hinge.useSpring = false;
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	public hinge as HingeJoint

	def Example() as void:
		hinge = GetComponentInChildren[of HingeJoint]()
		hinge.useSpring = false

public function GetComponentInChildren(): T;
public T GetComponentInChildren();
public def GetComponentInChildren() as T


Generic version. See the Generic Functions page for more details.