t | The type of Component to retrieve. |
includeInactive | Should inactive Components be included in the found set? |
Returns all components of Type type
in the GameObject or any of its parents.
// Disable the spring on all HingeJoints // in this game object and all its parent game objects var hingeJoints : HingeJoint[]; hingeJoints = gameObject.GetComponentsInParent(HingeJoint); for (var joint : HingeJoint in hingeJoints) { joint.useSpring = false; }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public HingeJoint[] hingeJoints; void Example() { hingeJoints = gameObject.GetComponentsInParent(typeof(HingeJoint)); foreach (HingeJoint joint in hingeJoints) { joint.useSpring = false; } } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public hingeJoints as (HingeJoint) def Example() as void: hingeJoints = gameObject.GetComponentsInParent(typeof(HingeJoint)) for joint as HingeJoint in hingeJoints: joint.useSpring = false
includeInactive | Should inactive Components be included in the found set? |
Generic version. See the Generic Functions page for more details.