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Component.camera

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public var camera: Camera;
public Camera camera;
public camera as Camera

Description

The Camera attached to this GameObject (null if there is none attached).

	camera.fieldOfView = 40;
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        camera.fieldOfView = 40;
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		camera.fieldOfView = 40