The Collider attached to this GameObject (null if there is none attached).
collider.material.dynamicFriction = 1;
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { collider.material.dynamicFriction = 1; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: collider.material.dynamicFriction = 1