The Rigidbody attached to this GameObject (null if there is none attached).
rigidbody.AddForce(1, 1, 1);
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { rigidbody.AddForce(1, 1, 1); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: rigidbody.AddForce(1, 1, 1)