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ParticleEmitter.enabled

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public var enabled: bool;
public bool enabled;
public enabled as bool

Description

Turns the ParticleEmitter on or off.

A ParticleEmitter which is not enabled will not emit any particles, and the emitted particles will not animate. So, this value allows you to pause a particle emitter.

The default value is true.

	// Pause particle emitter.

particleEmitter.enabled = false;
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        particleEmitter.enabled = false;
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		particleEmitter.enabled = false