Target Xbox build type.
Note: This is an editor class. To use it you have to place your script in Assets/Editor inside your project folder. Editor classes are in the UnityEditor namespace so for C# scripts you need to add "using UnityEditor;" at the beginning of the script.
See Also: EditorUserBuildSettings.xboxBuildSubtarget.
Development |
Development player |
Master |
Master player (submission-proof) |
Debug |
Debug player (for building with source code) |