StaticEditorFlags Enumeration

Static Editor Flags

Note: This is an editor class. To use it you have to place your script in Assets/Editor inside your project folder. Editor classes are in the UnityEditor namespace so for C# scripts you need to add "using UnityEditor;" at the beginning of the script.

Values
LightmapStatic

Considered static for lightmapping.

OccluderStatic

Considered static for occlusion.

OccludeeStatic

Considered static for occlusion.

BatchingStatic

Consider for static batching.

NavigationStatic

Considered static for navigation.

OffMeshLinkGeneration

Auto-generate OffMeshLink.