Static Editor Flags
Note: This is an editor class. To use it you have to place your script in Assets/Editor inside your project folder. Editor classes are in the UnityEditor namespace so for C# scripts you need to add "using UnityEditor;" at the beginning of the script.
LightmapStatic |
Considered static for lightmapping. |
OccluderStatic |
Considered static for occlusion. |
OccludeeStatic |
Considered static for occlusion. |
BatchingStatic |
Consider for static batching. |
NavigationStatic |
Considered static for navigation. |
OffMeshLinkGeneration |
Auto-generate OffMeshLink. |