Target Flash build player.
Note: This is an editor class. To use it you have to place your script in Assets/Editor inside your project folder. Editor classes are in the UnityEditor namespace so for C# scripts you need to add "using UnityEditor;" at the beginning of the script.
See Also: EditorUserBuildSettings.flashBuildSubTarget.
Flash11dot2 |
FlashPlayer 11.2 SWF version 15 |
Flash11dot3 |
FlashPlayer 11.3 SWF version 16 |
Flash11dot4 |
FlashPlayer 11.4 SWF version 17 |