AssetMoveResult Enumeration

Note: This is an editor class. To use it you have to place your script in Assets/Editor inside your project folder. Editor classes are in the UnityEditor namespace so for C# scripts you need to add "using UnityEditor;" at the beginning of the script.

Values
DidNotMove

Tells the internal implementation that the asset was not moved physically on disk by the script

FailedMove

Tells the internal implementation that the script could not move the assets, and Unity should not attempt to move the asset

DidMove

Tells the internal implementation that the script moved the asset physically on disk. The internal implementation will