Asset Bundle building options.
Note: This is an editor class. To use it you have to place your script in Assets/Editor inside your project folder. Editor classes are in the UnityEditor namespace so for C# scripts you need to add "using UnityEditor;" at the beginning of the script.
See Also: BuildPipeline.BuildAssetBundle.
CollectDependencies |
Includes all dependencies. |
CompleteAssets |
Forces inclusion of the entire asset. |
DisableWriteTypeTree |
Do not include type information within the AssetBundle. |
DeterministicAssetBundle |
Builds an asset bundle using a hash for the id of the object stored in the asset bundle. |
UncompressedAssetBundle |
Don't compress the data when creating the asset bundle. |