The type of generated image in a Procedural Material.
Note: This is an editor class. To use it you have to place your script in Assets/Editor inside your project folder. Editor classes are in the UnityEditor namespace so for C# scripts you need to add "using UnityEditor;" at the beginning of the script.
Unknown |
Undefined type. |
Diffuse |
Diffuse type. |
Normal |
NormalMap (BumpMap) type. |
Height |
HeightMap type. |
Emissive |
Emmisive type. |
Specular |
Specular (GlossMap) type. |
Opacity |
Opacity (Tranparence) type. |