ProceduralOutputType Enumeration

The type of generated image in a Procedural Material.

Note: This is an editor class. To use it you have to place your script in Assets/Editor inside your project folder. Editor classes are in the UnityEditor namespace so for C# scripts you need to add "using UnityEditor;" at the beginning of the script.

Values
Unknown

Undefined type.

Diffuse

Diffuse type.

Normal

NormalMap (BumpMap) type.

Height

HeightMap type.

Emissive

Emmisive type.

Specular

Specular (GlossMap) type.

Opacity

Opacity (Tranparence) type.