Custom mouse cursor shapes used with EditorGUIUtility.AddCursorRect.
Note: This is an editor class. To use it you have to place your script in Assets/Editor inside your project folder. Editor classes are in the UnityEditor namespace so for C# scripts you need to add "using UnityEditor;" at the beginning of the script.
| Arrow |
Normal pointer arrow |
| Text |
Text cursor |
| ResizeVertical |
Vertical resize arrows |
| ResizeHorizontal |
Horizontal resize arrows |
| Link |
Arrow with a Link badge (for assigning pointers) |
| SlideArrow |
Arrow with small arrows for indicating sliding at number fields |
| ResizeUpRight |
Resize up-right for window edges |
| ResizeUpLeft |
Resize up-Left for window edges. |
| MoveArrow |
Arrow with the move symbol next to it for the sceneview |
| RotateArrow |
Arrow with the rotate symbol next to it for the sceneview |
| ScaleArrow |
Arrow with the scale symbol next to it for the sceneview |
| ArrowPlus |
Arrow with the plus symbol next to it |
| ArrowMinus |
Arrow with the minus symbol next to it |
| Pan |
Cursor with a dragging hand for pan |
| Orbit |
Cursor with an eye for orbit |
| Zoom |
Cursor with a magnifying glass for zoom |
| FPS |
Cursor with an eye and stylized arrow keys for FPS navigation |
| CustomCursor |
The current user defined cursor |