Animation generation options for ModelImporter.
Note: This is an editor class. To use it you have to place your script in Assets/Editor inside your project folder. Editor classes are in the UnityEditor namespace so for C# scripts you need to add "using UnityEditor;" at the beginning of the script.
See Also: ModelImporter.generateAnimations.
None |
Do not generate animations. |
GenerateAnimations |
Default animation import mode (All animations are stored in the root object) |
InRoot |
Generate animations in the transform root objects. |
InOriginalRoots |
Generate animations in the root objects of the animation package. |
InNodes |
Generate animations in the objects that animate. |