Target Wii debugging level.
Note: This is an editor class. To use it you have to place your script in Assets/Editor inside your project folder. Editor classes are in the UnityEditor namespace so for C# scripts you need to add "using UnityEditor;" at the beginning of the script.
See Also: EditorUserBuildSettings.wiiBuildDebugLevel.
Full |
Asserts enabled, memory profiling enabled, Nintendo Wii profiler linked, hio2 library linked, no optimizations. |
Minimal |
Memory profiling enabled, Nintendo Wii profiler linked, hio2 library linked, optimizations enabled. |
None |
Optimizations enabled. |