The way Unity resolves the interaction between Sprites and SpriteA 2D graphic objects. If you are used to working in 3D, Sprites are essentially just standard textures but there are special techniques for combining and managing sprite textures for efficiency and convenience during development. More info
See in Glossary Atlases depends on various conditions. The examples below detail the most common scenarios:
In this scenario, to ensure that the Sprite renders with the Texture from the Sprite Atlas you want, follow the steps below: