Debug frames to help identify rendering artefacts and other issues. Unity includes a dedicated Frame Debugger that can pause the application on a particular frame and display the list of rendering events that constitute the frame. The Frame Debugger can step through each event and display the graphical state of the sceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary at that point in the rendering process. You can use this to find where graphical issues arise or to just see how Unity constructs the scene from graphical elements.
Feature | Built-in Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info See in Glossary |
Universal Render Pipeline (URP) | High Definition Render Pipeline (HDRP) | Custom Scriptable Render Pipeline (SRP) |
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Frame Debugger | Yes | Yes | Yes | Yes |
If you need information about a frame that Unity’s Frame Debugger doesn’t provide, there are 3rd-party frame debugging programs that support Unity. The Unity Editor supports native launching and frame capturing for RenderDoc. You can also build a standalone Player and attach a supported frame debugger. For information about supported frame debugging software, see Profiling tools.