Important: UNet is a deprecated solution, and a new Multiplayer and NetworkingThe Unity system that enables multiplayer gaming across a computer network. More info See in Glossary Solution (Netcode for GameObjects) is under development. For more information and next steps see the information on the Unity Netcode for GameObjects website. |
You can create scriptsA piece of code that allows you to create your own Components, trigger game events, modify Component properties over time and respond to user input in any way you like. More info
See in Glossary which inherit from these classes to customise the way Unity’s networking works.
NetworkConnection
, and NetworkServers have multiple connections - one from each client. NetworkConnections have the ability to send byte arrays, or serialized objects as network messages.