USS transitions change property values over a given duration. Similar to the CSS transition, UI(User Interface) Allows a user to interact with your application. Unity currently supports three UI systems. More info
See in Glossary Toolkit supports many easing functions, variable transition durations, and a configurable transition delay. You can change the look and feel of the transition and adjust the sequence in which the transitions occur. You can use the easing functions to trigger discrete animation at any time of the transition.
Important:
translate
attribute is 0
. This implicitly uses pixelsThe smallest unit in a computer image. Pixel size depends on your screen resolution. Pixel lighting is calculated at every screen pixel. More infotranslate
value expressed with a percentage, you will have a unit mismatch. Units that don’t have a consistent conversion between them, such as pixels and percentages, are susceptible to unit mismatches.VisualElement
class. You can style the look, define the behaviour, and display it on screen as part of the UI. More infocolor
, transitions applied on the parent elements cascade to the child elements. To find out which property is inherited, see USS property reference.Transition includes the following properties:
Property | USS syntax | Description |
---|---|---|
Property | transition-property |
Specifies the name of the USS property the transition effect is for. Defaults to all . |
Duration | transition-duration |
Specifies how long the transition effect takes to complete. Defaults to 0s . |
Easing function | transition-timing-function |
Specifies how the property moves between values over time. Defaults to ease . |
Delay | transition-delay |
Defines when the transition effect starts. Defaults to 0s . |
Transition | transition |
Shorthand for transition-property , transition-duration , transition-timing-function , and transition-delay . |
You can use the controls in the UI Builder, a USS file, or a C# script to set the transition properties for a visual element.
You can use the controls in the Transition Animations section of the InspectorA Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. More info
See in Glossary in the UI Builder to set transition rules of a visual element. You can set multiple transitions on a visual element. To add another transition, click Add Transition. To remove it, click the minus sign.
The Property control sets which property the transition applies to. To use it, select a keyword or USS property name from the dropdown. The dropdown has a search bar that you can use to find a specific keyword or USS property name.
Note: If you choose Ignored, Unity ignores the transitions defined for the specified duration, delay, and easing function.
The Duration control sets the duration property. To use it, enter a value in the text box and specify a unit, or choose initial in the unit selector.
Tip: You can enter s
or ms
after values or enter initial
. This automatically changes the displayed unit in the unit selector. You can also drag to define the value in the text box.
The Easing control sets the easing function property. To use it, select an easing function name from the dropdown.
The Delay control sets the delay property. To use it, enter a value in the text box and specify a unit, or choose initial in the unit selector.
Tip: You can enter s
or ms
after values or enter initial
. This automatically changes the displayed unit in the unit selector. You can also drag to define the value in the text box.
You can use styling rules to set the transition properties for a visual element. You can set the styling rules within a USS file or inline in a UXML file.
transition-property
You can supply a single USS property, a keyword, or a comma-separated list of them.
The following table lists the supported keywords for transition-property
:
Keyword | Description |
---|---|
all |
Applies transitions to all properties and overrides any preceding transitions. |
initial |
Applies transitions to all properties. You can’t use this keyword in a comma-separated list. |
none |
Ignores transitions for all properties. You can’t use this keyword in a comma-separated list. |
You can apply transitions to most USS properties. However, the animatability for certain properties is different. The animatabilty of USS properties falls into the following categories:
Animatability | Description |
---|---|
Fully animatable | Supports transition from the start value to the end value, at a speed that follows the easing function and transition duration. |
Discrete | Supports transition between values in a single step from the start value to the end value. |
Non-animatable | Doesn’t support transition. |
To find out the animatability of each property, see USS property reference.
Note: Unity recommends you use transitions with the USS transform properties. Although you can use transitions on other USS properties, it might result in animations with poor frame rates because value changes on these properties might cause layout recalculations. Layout recalculations in each frame can slow down the frame rate of your transition animation.
Examples
transition-property: scale;
transition-property: translate, all, rotate;
transition-property: initial;
transition-property: none;
transition-duration
You can supply a number with a unit, a keyword, or a comma-separated list of numbers and units.
If you supply multiple values, each value applies to the corresponding property specified in transition-property
.
transition-duration
only supports the keyword initial
(0s
). You can’t use this keyword in a comma-separated list.
Examples
transition-duration: 2s;
transition-duration: 800ms;
transition-duration: 3s, 1500ms, 1.75s;
transition-duration: initial;
In the following example, the original duration for scale is 1s, but all
overrides it to 2s.
transition-property: scale, all, rotate;
transition-duration: 1s, 2s, 3s;
transition-timing-function
You can supply an easing function, a keyword, or a comma-separated list of easing functions.
If you supply multiple values, each value applies to the corresponding property specified in transition-property
.
transition-timing-function
only supports the keyword initial
. It’s equal to ease
. You can’t use this keyword in a comma-separated list.
UI Toolkit supports the following easing functions:
ease
ease-in
ease-out
ease-in-out
linear
ease-in-sine
ease-out-sine
ease-in-out-sine
ease-in-cubic
ease-out-cubic
ease-in-out-cubic
ease-in-circ
ease-out-circ
ease-in-out-circ
ease-in-elastic
ease-out-elastic
ease-in-out-elastic
ease-in-back
ease-out-back
ease-in-out-back
ease-in-bounce
ease-out-bounce
ease-in-out-bounce
For detailed information about each function, see MDN’s documentation for the transition-timing-function
CSS attribute or easings.net.
Examples
transition-timing-function: linear;
transition-timing-function: ease-in, ease-out-circ, ease-in-out-cubic;
transition-timing-function: initial;
transition-delay
You can supply a number with a unit, a keyword, or a comma-separated list of numbers and units.
If you supply multiple values, each value applies to the corresponding property specified in transition-property
.
transition-delay
only supports the keyword initial
(0s
). You can’t use this keyword in a comma-separated list.
Examples
transition-delay: 0s;
transition-delay: 300ms;
transition-delay: 2s, 650ms, 2.75s;
transition-delay: initial;
transition
You can supply one transition, a keyword, or a comma-separated list of transitions. You separate properties within a transition by a space with the following order:
transition-property
transition-delay
transition-duration
transition-timing-function
transition
only supports the keyword initial
, which represents the initial value of each transition property:
transition-delay
: 0s
transition-duration
: 0s
transition-property
: initial
transition-timing-function
: ease
Examples
/*One transition*/
transition: width 2s ease-out;
/*Two transitions*/
transition: margin-right 4s, color 1s;
You can set the transition properties for a visual element in a C# script.
IStyle.transitionProperty
The IStyle.transitionProperty
property sets the USS properties to which transitions apply.
The transitionProperty
property is of type StyleList<StylePropertyName>
. StylePropertyName
is a struct that you can construct from a string. StyleList
is a struct you can construct from a list of StylePropertyName
s.
Example
//Create a list that contains the rotate property, and use it to set transitionProperty.
List<StylePropertyName> properties = new List<StylePropertyName>();
properties.Add(new StylePropertyName("rotate"));
//Given a VisualElement named "element"...
element.style.transitionProperty = new StyleList<StylePropertyName>(properties);
You can use implicit conversions to simplify the above code as follows:
//Given a VisualElement named "element"...
element.style.transitionProperty = new List<StylePropertyName> { "rotate" };
IStyle.transitionDuration
The IStyle.transitionDuration
property sets the durations of the transitions on a visual element.
The transitionDuration
property is of type StyleList<TimeValue>
. TimeValue
is a struct that you can construct from a number and a TimeUnit
enum. StyleList
is a struct you can construct from a list of TimeValue
s.
Example
//Create a list that contains durations 2s and 500ms and use it to set transitionDuration.
List<TimeValue> durations = new List<TimeValue>();
durations.Add(new TimeValue(2f, TimeUnit.Second));
durations.Add(new TimeValue(500f, TimeUnit.Millisecond));
//Given a VisualElement named "element"...
element.style.transitionDuration = new StyleList<TimeValue>(durations);
You can use implicit conversions to simplify the above code as follows:
//Given a VisualElement named "element"...
element.style.transitionDuration = new List<TimeValue> { 2, new (500, TimeUnit.Millisecond) };
IStyle.transitionTimingFunction
The IStyle.transitionTimingFunction
property sets the easing functions for the transitions on a visual element.
The transitionTimingFunction
property is of type StyleList<EasingFunction>
. EasingFunction
is a struct that you can construct from an EasingMode
enum.
Example
//Create a list that contains the Linear easing function, and use it to set transitionTimingFunction.
List<EasingFunction> easingFunctions = new List<EasingFunction>();
easingFunctions.Add(new EasingFunction(EasingMode.Linear));
//Given a VisualElement named "element"...
element.style.transitionTimingFunction = new StyleList<EasingFunction>(easingFunctions);
You can use implicit conversions to simplify the above code as follows:
//Given a VisualElement named "element"...
element.style.transitionTimingFunction = new List<EasingFunction> { EasingMode.Linear };
IStyle.transitionDelay
The IStyle.transitionDelay
property sets the delays for the transitions on a visual element.
The transitionDelay
property is of type StyleList<TimeValue>
. TimeValue
is a struct that you can construct from a number and a TimeUnit
enum. StyleList
is a struct you can construct from a list of TimeValue
s.
Example
//Create a list that contains delays 0.5s and 200ms, and use it to set transitionDelay.
List<TimeValue> delays = new List<TimeValue>();
delays.Add(new TimeValue(0.5f, TimeUnit.Second));
delays.Add(new TimeValue(200f, TimeUnit.Millisecond));
//Given a VisualElement named "element"...
element.style.transitionDelay = new StyleList<TimeValue>(delays);
You can use implicit conversions to simplify the above code as follows:
//Given a VisualElement named "element"...
element.style.transitionDelay = new List<TimeValue> { 0.5f, new(200, TimeUnit.Millisecond) };
This section includes examples that apply transitions on multiple properties.
Example 1: This example applies transitions on the scale
and transform-origin
properties:
scale
property. It has a duration of 4s
, a delay of 0s
, and the ease-in-sine
easing function.transform-origin
property. It has a duration of 3s
, a delay of 600ms
, and the ease-out-elastic
easing function..classA {
transition-property: scale, transform-origin;
transition-duration: 4s, 3s;
transition-delay: 0s, 600ms;
transition-timing-function: ease-in-sine, ease-out-elastic;
}
Example 2: In this example, the later transitions override earlier transitions, including transitions with the all
keyword:
linear
easing function.translate
property. It overrides the transition with a duration of 1s
, a delay of 1s
, and the ease-in
easing function. All other properties still have a duration of 500ms
, a delay of 0s
, and the linear
easing function..classB {
transition-property: all, translate;
transition-duration: 500ms, 1s;
transition-delay: 0s, 1s;
transition-timing-function: linear, ease-in;
}
Example 3:
This example shows what happens when property value lists are of different lengths. If any property’s list of values is shorter than that for transition-property
, Unity repeats its values to make them match. Similarly, if any property’s value list is longer that for transition-property
, Unity truncates it.
.classC {
transition-property: scale, rotate, translate;
transition-duration: 1s, 2s;
transition-delay: 1s, 2s, 3s, 4s, 5s, 6s, 7s;
}
The following table shows the final results for the example above:
Property | Duration | Delay | Easing function |
---|---|---|---|
scale |
1s |
1s |
ease |
rotate |
2s |
2s |
ease |
translate |
1s |
3s |
ease |
Important: transition-property
, transition-duration
, transition-delay
, and transition-timing-function
are separate USS properties. If you leave any of them undefined, it’s possible that they are defined elsewhere, such as in another USS rule or inline on the UXML element.