Version: 2023.1
Language : English
Multi-Process AssetBundle Building (Experimental)
Loading Resources at Runtime

Scripting with Assets

Here are some of the things you can do with Assets via scriptsA piece of code that allows you to create your own Components, trigger game events, modify Component properties over time and respond to user input in any way you like. More info
See in Glossary
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Multi-Process AssetBundle Building (Experimental)
Loading Resources at Runtime