When you import Asset StoreA growing library of free and commercial assets created by Unity and members of the community. Offers a wide variety of assets, from textures, models and animations to whole project examples, tutorials and Editor extensions. More info See in Glossary assets, the Unity Package Manager places them in the Assets directory in your project.
You can remove assets from a project if you know the assets aren’t in use. You might consider this action to unclutter your project directory or to free up space on your local hard drive.
Warning: Make sure your project isn’t using any of the assets you remove.
Before you begin
Make sure you understand these important notes before you begin:
Use this procedure to remove assets only if you added them to the current project by importing them by following the Importing an Asset Store package procedure.
Don’t use this procedure to try to remove packages that you installed from a registry. For information about removing packages that you installed from a registry, refer to Removing an installed package from a project.
Don’t use this procedure to try to remove assets that you imported after exporting them to a local asset package. For information about removing assets that you imported from a local asset packages, refer to Removing local asset packages.
This procedure removes assets from the current project. It doesn’t remove the same assets that might exist in other projects. It also doesn’t remove the package from the Asset Store cache. To completely remove an Asset Store package and its assets from your computer, you must remove them from multiple locations:
Use the following procedure to remove the assets from each project that uses them.
Open the Packages dropdown list and select the My Assets context.
Select the package whose assets you want to remove from your project.
Select Remove to open the Remove dialog.
Select the assets to remove. You can remove all assets with All, or you can select a subset of assets by using the checkboxes.
Select Remove.
Important:
ScenesA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info See in Glossary that depend on deleted assets aren’t reported as errors in the Console windowA Unity Editor window that shows errors, warnings and other messages generated by Unity, or your own scripts. More info See in Glossary. If you suspect the removal caused issues, import the package again. Refer to Importing an Asset Store package.