Version: 2018.1
언어: 한국어

Rect

struct in UnityEngine

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설명

A 2D Rectangle defined by X and Y position, width and height.

Unity uses a number of 2D coordinate spaces, most of which define X as increasing to the right, and Y increasing upwards. The one exception is in the GUI and GUILayout classes, where Y increases downwards.

The following examples are illustrated in GUI space, where (0,0) represents the top-left corner and Y increases downwards.

Rectangles can be specified in two different ways. The first is with an x and y position and a width and height: The other way is with the X and Y coordinates of each of its edges. These are called xMin, xMax, yMin and yMax: Note that although x and y have the same values as xMin and yMin, they behave differently when you set them. Setting x or y changes the position of the rectangle, but preserves its size: Setting any of xMin, xMax, yMin and yMax will resize the rectangle, but preserve the position of the opposite edge: 정적 변수

 zero Shorthand for writing new Rect(0,0,0,0).

변수

 center The position of the center of the rectangle. height The height of the rectangle, measured from the Y position. max The position of the maximum corner of the rectangle. min The position of the minimum corner of the rectangle. position The X and Y position of the rectangle. size The width and height of the rectangle. width The width of the rectangle, measured from the X position. x The X coordinate of the rectangle. xMax The maximum X coordinate of the rectangle. xMin The minimum X coordinate of the rectangle. y The Y coordinate of the rectangle. yMax The maximum Y coordinate of the rectangle. yMin The minimum Y coordinate of the rectangle.

생성자

 Rect Creates a new rectangle.

Public 함수

 Contains Returns true if the x and y components of point is a point inside this rectangle. If allowInverse is present and true, the width and height of the Rect are allowed to take negative values (ie, the min value is greater than the max), and the test will still work. Overlaps Returns true if the other rectangle overlaps this one. If allowInverse is present and true, the widths and heights of the Rects are allowed to take negative values (ie, the min value is greater than the max), and the test will still work. Set Set components of an existing Rect. ToString Returns a nicely formatted string for this Rect.

정적 함수

 MinMaxRect Creates a rectangle from min/max coordinate values. NormalizedToPoint Returns a point inside a rectangle, given normalized coordinates. PointToNormalized Returns the normalized coordinates cooresponding the the point.

연산자

 operator == Returns true if the rectangles are the same.