BuildReport

class in UnityEditor.Build.Reporting

/

다음으로부터 상속:Object

매뉴얼로 전환

설명

The BuildReport API gives you information about the Unity build process.

A BuildReport object is returned by BuildPipeline.BuildPlayer and can be used to discover information about the files output, the build steps taken, and other platform-specific information such as native code stripping.

변수

filesAn array of all the files output by the build process.
stepsAn array of all the BuildSteps that took place during the build process.
strippingInfoThe StrippingInfo object for the build.
summaryA BuildSummary containing overall statistics and data about the build process.

상속된 멤버

변수

hideFlagsShould the object be hidden, saved with the scene or modifiable by the user?
nameThe name of the object.

Public 함수

GetInstanceIDReturns the instance id of the object.
ToStringReturns the name of the GameObject.

정적 함수

DestroyRemoves a gameobject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadMakes the object target not be destroyed automatically when loading a new scene.
FindObjectOfTypeReturns the first active loaded object of Type type.
FindObjectsOfTypeReturns a list of all active loaded objects of Type type.
InstantiateClones the object original and returns the clone.

연산자

boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.