Experimental: this API is experimental and might be changed or removed in the future.


class in UnityEngine.Experimental.Rendering


다음으로부터 상속:ScriptableObject

인터페이스 구현:IRenderPipelineAsset

매뉴얼로 전환


An asset that produces a specific IRenderPipeline.

Default implementation of IRenderPipelineAsset. This manages the lifecylces of inherited types, as well as ensures that created IRenderPipeline's are invalidated when the asset is changed.

See Also: IRenderPipelineAsset.

Public 함수

CreatePipelineCreate a IRenderPipeline specific to this asset.
DestroyCreatedInstancesDestroys all cached data and created IRenderLoop's.
GetDefault2DMaterialReturn the default 2D Material for this pipeline.
GetDefaultLineMaterialReturn the default Line Material for this pipeline.
GetDefaultMaterialReturn the default Material for this pipeline.
GetDefaultParticleMaterialReturn the default particle Material for this pipeline.
GetDefaultShaderReturn the default Shader for this pipeline.
GetDefaultTerrainMaterialReturn the default Terrain Material for this pipeline.
GetDefaultUIETC1SupportedMaterialReturn the default UI ETC1 Material for this pipeline.
GetDefaultUIMaterialReturn the default UI Material for this pipeline.
GetDefaultUIOverdrawMaterialReturn the default UI overdraw Material for this pipeline.
GetTerrainBrushPassIndexThe render index for the terrain brush in the editor.

보호되는 함수

CreatedInstancesReturns the list of current IRenderPipeline's created by the asset.
InternalCreatePipelineCreate a IRenderPipeline specific to this asset.
OnDisableDefault implementation of OnDisable for RenderPipelineAsset. See ScriptableObject.OnDisable
OnValidateDefault implementation of OnValidate for RenderPipelineAsset. See MonoBehaviour.OnValidate

상속된 멤버


hideFlagsShould the object be hidden, saved with the scene or modifiable by the user?
nameThe name of the object.

Public 함수

GetInstanceIDReturns the instance id of the object.
ToStringReturns the name of the GameObject.

정적 함수

DestroyRemoves a gameobject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadMakes the object target not be destroyed automatically when loading a new scene.
FindObjectOfTypeReturns the first active loaded object of Type type.
FindObjectsOfTypeReturns a list of all active loaded objects of Type type.
InstantiateClones the object original and returns the clone.
CreateInstanceCreates an instance of a scriptable object.


boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.


AwakeThis function is called when the ScriptableObject script is started.
OnDestroyThis function is called when the scriptable object will be destroyed.
OnEnableThis function is called when the object is loaded.