Use this attribute to rename a field without losing its serialized value.
Suppose you have a class like this:
using UnityEngine;
public class MyClass : MonoBehaviour {
public string myValue; }
And you would like to create a property to encapsulate myValue without losing any data already assigned to instances of MyClass. You can achieve that by using this attribute:
using UnityEngine; using UnityEngine.Serialization;
public class MyClass : MonoBehaviour { [FormerlySerializedAs("myValue")] private string m_MyValue; public string myValue { get { return m_MyValue; } set { m_MyValue = value; } } }
oldName | The name of the field before the rename. |