public string name ;


The name of the object.

Components share the same name with the game object and all attached components.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public GameObject exampleOne; public GameObject exampleTwo; public GameObject exampleThree;

void Start() { //Sets the name of GameObject One. = "Ben"; //Sets the name of GameObject Two. = "Ryan"; //Sets the name of GameObject Three. = "Oscar";

//Displays their names in the console. Debug.Log("The names of these three objects are " + + +; } }